Time Crisis 4 [BCES00057]
Started by GrantKane




10 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
04-29-2017, 10:33 PM -
#1
RPCS3 v0.0.2-3-8055d83 Alpha
Black screen only.
Quote:·F 0:00:09.464437 {PPU[0x100000b] Thread (NU:Big Grinraw::RequestManager) [0x00959090]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellGcmSys.cpp:613)
xAgentG
Unregistered


 
05-27-2017, 08:44 AM -
#2
Goes ingame with average 15 fps. I used opengl.
Problems: The game is too bright to see the enemies clearly due to an opengl bug.

using RPCS3 0.0.2-5351 a8705936
Blast Processing
Member


1
110 posts 21 threads Joined: Aug 2017
07-16-2017, 04:16 PM -
#3
This is how the game currently looks like running.


legend80
Unregistered


 
07-17-2017, 12:04 AM -
#4
Time to move this to Playable!!
POOTERMAN
Unregistered


 
07-17-2017, 10:32 AM -
#5
@blastprocessing - what build are settings are you using to get it working? Using the latest master build the game FMV start fine but as soon as the action sequences start the screen just goes all white and you can't see anything Sad
Ani
Administrator
*******


16
4,264 posts 105 threads Joined: Aug 2017
07-17-2017, 11:29 PM -
#6
Looks like it's not on a master build, so still Ingame
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Blast Processing
Member


1
110 posts 21 threads Joined: Aug 2017
07-18-2017, 04:23 AM -
#7
(07-17-2017, 10:32 AM)POOTERMAN Wrote: @blastprocessing - what build are settings are you using to get it working? Using the latest master build the game FMV start fine but as soon as the action sequences start the screen just goes all white and you can't see anything Sad

Try enabling write colors buffer
POOTERMAN
Unregistered


 
07-19-2017, 03:58 PM -
#8
(07-18-2017, 04:23 AM)blastprocessing Wrote:
(07-17-2017, 10:32 AM)POOTERMAN Wrote: @blastprocessing - what build are settings are you using to get it working? Using the latest master build the game FMV start fine but as soon as the action sequences start the screen just goes all white and you can't see anything Sad

Try enabling write colors buffer

Thanks so much for the reply, turning Write Colors Buffer 'ON' solved the problem Smile
petran79
Member


0
7 posts 1 threads Joined: Aug 2017
08-21-2017, 06:37 PM -
#9
Using latest build

Game freezes during gameplay tutorial with this message

F {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected

If I restart the game after first freeze and shaders are loaded, I get this message

E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
E {PPU[0x100000d] Thread (NexSysUtil PU Thread) [0x0001716c]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BCES00057”, errDialog=0x0, funcStat=*0x9a50f0, container=1)
F {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected

I have to delete the game config and data folder for it to run again but it freezes again in tutorial
j4n1tra
Member


0
1 posts 0 threads Joined: Sep 2017
09-17-2017, 10:11 AM -
#10
I can play it well with 60 fps no lag at all, but still get blocky image (I'm using Nvidia Card).
Will I get different result if I play Time Crisis 4 [BLUS30093] ?


My rig are
Windows 7 Ultimate 64 bit
Intel core i7 - 4790 - 3,6Ghz
16gb Ram
Nvidia Geforce GTX 970


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