Katamari Forever [BLES00658]
Started by Blast Processing




8 posts in this topic
Blast Processing
Member


1
110 posts 21 threads Joined: Aug 2017
03-31-2017, 03:57 AM -
#1
I'm surprised nobody has tested the full version of this game yet. Game runs anywhere from 12-30FPS in-game. Game saves/loads correctly. No major graphical issues, but there is a scanline issue going on.


Kroaton
Unregistered


 
03-31-2017, 01:50 PM -
#2
Another video off of the RPCS3 subreddit.

https://www.youtube.com/watch?v=jhgcTouvPXI
Ani
Administrator
*******


16
4,264 posts 105 threads Joined: Aug 2017
04-02-2017, 12:44 AM -
#3
This is not BLUS30299, it is BLES00658
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
reznoire
Member


0
18 posts 0 threads Joined: Aug 2017
06-21-2017, 12:10 AM -
#4


0.0.2-4972 Fixed the player shadow glitch in Vulkan

As far as I can tell, this is playable
Ani
Administrator
*******


16
4,264 posts 105 threads Joined: Aug 2017
06-25-2017, 02:05 PM -
#5
Yes, missing commit/log though.
Assuming 47fa21ac from 4972, moving to Playable.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Blast Processing
Member


1
110 posts 21 threads Joined: Aug 2017
08-11-2017, 12:57 AM -
#6
Another quick video of how the game looks like with the vertex rewrite build.


artins90
Member


0
7 posts 2 threads Joined: Nov 2017
11-04-2017, 01:46 AM -
#7
I have been testing the game for the past year or so since this is the only game I have ripped.
I booted the game up today and I though I would report my findings.

Specs:
RPCS3 v0.0.3-9-22e5d95 Alpha
i7 7820x
GTX 970
RAM 16 GB 3200
Win 10 1709

The in game text works properly only when running in strict rendering mode, sadly it disables Resolution scaling.
Vsync doesn't work, there is tearing during the loading screens and from time to time during gameplay.
GPU texture scaling doesn't seem to affect the game negatively, can't notice a performance boost either.
16 AF works.
No other GPU settings selected.

Gameplay wise, the only issue I have encountered so far is that the playable characters you unlock keep running in the main hub and then they freeze.
Normally they should run around for a while and then stop to allow the player to talk to them and switch character like this: https://youtu.be/U5MwU8O0QkQ?t=15m49s
Currently they just get stuck and you can't talk to them.

Performance is great, 30 fps almost always locked.
There are some minor stuttering issues when switching area/katamari size, probably due to loading.

Trophies are not displayed and the log lists the following trophy errors:
E {PPU[0x1000007] Thread (GDV::RequestPool::Thread00) [0x00349b20]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x5a6fd0, arg=*0x7e8f28, options=0x0)
E {PPU[0x1000007] Thread (GDV::RequestPool::Thread00) [0x00349b20]} sceNpTrophy: sceNpTrophyUnlockTrophy(context=0x1, handle=0x1, trophyId=16, platinumId=*0x7e8f58)
E {PPU[0x1000007] Thread (GDV::RequestPool::Thread00) [0x00445898]} sceNpTrophy: sceNpTrophyUnlockTrophy(context=0x1, handle=0x1, trophyId=21, platinumId=*0x7e8f58)

You can find my full log here: https://anonfile.com/DfbaR2c8bc/RPCS3.7z
This post was last modified: 11-04-2017, 07:54 PM by artins90.
andavari
Member


0
1 posts 0 threads Joined: Jan 2019
01-26-2019, 03:59 PM -
#8
(11-04-2017, 01:46 AM)artins90 Wrote: I have been testing the game for the past year or so since this is the only game I have ripped.
I booted the game up today and I though I would report my findings.

Specs:
RPCS3 v0.0.3-9-22e5d95 Alpha
i7 7820x
GTX 970
RAM 16 GB 3200
Win 10 1709

The in game text works properly only when running in strict rendering mode, sadly it disables Resolution scaling.
Vsync doesn't work, there is tearing during the loading screens and from time to time during gameplay.
GPU texture scaling doesn't seem to affect the game negatively, can't notice a performance boost either.
16 AF works.
No other GPU settings selected.

Gameplay wise, the only issue I have encountered so far is that the playable characters you unlock keep running in the main hub and then they freeze.
Normally they should run around for a while and then stop to allow the player to talk to them and switch character like this: https://youtu.be/U5MwU8O0QkQ?t=15m49s
Currently they just get stuck and you can't talk to them.

Performance is great, 30 fps almost always locked.
There are some minor stuttering issues when switching area/katamari size, probably due to loading.

Trophies are not displayed and the log lists the following trophy errors:
E {PPU[0x1000007] Thread (GDV::RequestPool::Thread00) [0x00349b20]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x5a6fd0, arg=*0x7e8f28, options=0x0)
E {PPU[0x1000007] Thread (GDV::RequestPool::Thread00) [0x00349b20]} sceNpTrophy: sceNpTrophyUnlockTrophy(context=0x1, handle=0x1, trophyId=16, platinumId=*0x7e8f58)
E {PPU[0x1000007] Thread (GDV::RequestPool::Thread00) [0x00445898]} sceNpTrophy: sceNpTrophyUnlockTrophy(context=0x1, handle=0x1, trophyId=21, platinumId=*0x7e8f58)

You can find my full log here: https://anonfile.com/DfbaR2c8bc/RPCS3.7z

After TONS of trial and error I got everything to work but after the intro screen, the game hangs because I'm missing some OUJI folder which I can't for the life of me find on ANY ISO dump of this game... can anyone help?
Durandal
Member


0
25 posts 0 threads Joined: Aug 2018
06-06-2019, 05:25 AM -
#9
Some pirated rips of the game seem to strip out the movie files for all but one language to save space.
You will have to buy your own copy of the game and rip it yourself to guarantee a good ISO.


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