Lollipop Chainsaw [BLES01525]
Started by notq




7 posts in this topic
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
03-14-2017, 09:33 PM -
#1
rpcs3-v0.0.2-2017-03-14-1b5a479b

Works only with 720x480
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
03-29-2017, 10:05 AM -
#2
rpcs3-v0.0.2-2017-03-28-5d08e130_win64

Goes ingame now at 720x480
morcy
Member


1
158 posts 38 threads Joined: Aug 2017
08-09-2017, 06:06 PM -
#3
RPCS3 v0.0.3-3-61e3f4f Alpha
Intel® Core™ i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX
the game is working 20~30 fps
some times the text on the option are not readable fix that by enabling this option
[strict rendering mode ] but it well cut the game fps to half

Colonel_Shults
Member


0
1 posts 0 threads Joined: Jan 2018
01-20-2018, 03:30 PM -
#4
RPCS3 v0.0.4-6345-f908daf32 Alpha | HEAD
Intel® Core™ i7-4790 CPU @ 3.60GHz | 8 Threads | 7.94 GiB RAM | AVX+

Hangs when trying to get get trophy for looking under her skirt  and when entering Juliets room:

F {PPU[0x1000000] Thread (main_thread) [0x015fe93c]} MEM: Access violation reading location 0x264

and when entering Juliets room:
F {PPU[0x1000000] Thread (main_thread) [0x00090328]} MEM: Access violation reading location 0x6c


Attached Files
.gz   RPCS3.log.gz (Size: 1.33 MB / Downloads: 69)
shoolgate
Member


0
2 posts 1 threads Joined: Jan 2018
01-20-2018, 10:26 PM -
#5
i7 3770 3.4G 8G RAM  GTX1050 1-5 FPS
MUSTANG
Member


0
3 posts 0 threads Joined: Apr 2018
05-04-2018, 10:18 AM -
#6
RPCS3 0.0.5.6694
[email protected] + 16GB RAM + GTX 1080
The game is playable (20-30fps) but i'm getting this weird black-green screens sometimes.  This one is from battle with the first boss but there was one in the very beginning of the prologue and in other places too. They are somehow connected with the explosions apparently.


Attached Files Thumbnail(s)
   
Naozomi
Member


0
1 posts 0 threads Joined: Jan 2019
01-24-2019, 10:52 PM -
#7
So I'm not sure if it's already been talked about but I thought it worth bringing up anyway.

I have recently noticed that the red static like glitching in the RPCS3 render for Lollipop Chainsaw appears to be the same exact kind that appears on my console wherever enemies are cut. This makes me believe that the red static is actually in the background by default, and that other things are rendered as layers above it, so that when you cut a zombie all it has to do is show the lower layer of red static. I may be wrong with my hypothesis ofc but I thought maybe if it was and on the off chance that nobody else has discovered such yet it might help developers better understand and troubleshoot it, and any similar style games.
Lestut
Member


0
1 posts 0 threads Joined: May 2019
05-02-2019, 05:45 PM -
#8
Notebook asus rog i7 6700 2,6GHz, gtx960m, 12gb ram - comfortable play 1280x720(walkthrough 1st boss)
Rpcs 0.0.6-8034

Quote:"... but i'm getting this weird black-green screens sometimes.  This one is from battle with the first boss but there was one in the very beginning of the prologue and in other places too."
 Try change a settings.


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