Midnight Club: Los Angeles - Complete Edition [BLUS30442]
Started by GrantKane




9 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
03-07-2017, 01:50 AM -
#1
RPCS3 v0.0.1-5-1f45f05 Pre-Alpha
Quote:·F 0:10:36.814955 {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
'
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
03-29-2017, 06:59 PM -
#2
rpcs3-v0.0.2-2017-03-20-d455fde5_win64

Goes ingame now.
Blast Processing
Member


1
110 posts 21 threads Joined: Aug 2017
06-25-2017, 08:37 AM -
#3
I figured I should upload a video to show what type of progress is being made in this game so far.


Blast Processing
Member


1
110 posts 21 threads Joined: Aug 2017
08-06-2017, 08:01 PM -
#4
Latest video update this game, it can reach 10fps at times now.


KevinC
Member


0
3 posts 0 threads Joined: May 2018
05-22-2018, 12:15 PM -
#5
Latest Build for today game can reach 15-20 fps at now.

hassancent
Member


0
1 posts 0 threads Joined: Jul 2018
07-07-2018, 10:54 AM -
#6
wow, is it due to your I7? because i have been getting constant around 3fps in this game since a year. no performance gain or loss.

i5 4570, rx480 8gb, 12gb ram.
KevinC
Member


0
3 posts 0 threads Joined: May 2018
07-16-2018, 10:56 PM -
#7
Yeah I believe CPU plays a major part in the most intense PS3 games on emulation, the only way for this game to be playable at the moment is by optimizing rpcs3 which could happen pretty quick considering the rate they are going at or waiting for better CPU's to be released.

I'm also sure that if I lowered my Clock speeds from 4.9ghz to say 3.5ghz or even 4ghz that I wouldn't even be close to 15 fps at all.

if someone has a ryzen cpu It would be interesting to see what fps they could reach as well.
This post was last modified: 07-16-2018, 10:57 PM by KevinC.
czr
Member


0
6 posts 2 threads Joined: May 2020
07-07-2020, 04:02 PM -
#8
(07-16-2018, 10:56 PM)KevinC Wrote: Yeah I believe CPU plays a major part in the most intense PS3 games on emulation, the only way for this game to be playable at the moment is by optimizing rpcs3 which could happen pretty quick considering the rate they are going at or waiting for better CPU's to be released.

I'm also sure that if I lowered my Clock speeds from 4.9ghz to say 3.5ghz or even 4ghz that I wouldn't even be close to 15 fps at all.

if someone has a ryzen cpu It would be interesting to see what fps they could reach as well.

Added tests for a Ryzen build on the EU release thread. Tldr it's still only ok but great to see around 20fps on this demanding title
sumsulk
Member


0
1 posts 0 threads Joined: Mar 2022
03-22-2022, 07:01 PM -
#9
My brother recently played the game from start to finish and for the most part it held a solid 30 FPS and very minor bugs.

This was run on a 5800X and a 2080 Ti
Ordinary205
Member


0
37 posts 8 threads Joined: Mar 2023
03-24-2023, 06:01 AM -
#10
- SYS: RPCS3 v0.0.27-14824-ad3e740c Alpha | master
- SYS: AMD Ryzen 9 5900X 12-Core Processor | 24 Threads | 15.89 GiB RAM | TSC: 3.700GHz | AVX+ | FMA3
- SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 19045, Service Pack: none, Compatibility mode: 0
- RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 3080' running on driver 531.29.0.0
- SYS: Firmware version: 4.9


Status: Ingame

It's possible to play the game from start to finish without freezes or crashes. However the performance is unplayable and it goes around 21-27 FPS on daytime, but on nighttime the performance goes around 27-30 FPS. Some area does heavily affect the performance, like for example when I'm driving next to Doc's Garage, the performance decreases to 19-25 FPS on nighttime.



.gz   RPCS3.log.gz (Size: 279.88 KB / Downloads: 8)

   
   
   
   
This post was last modified: 03-24-2023, 06:04 AM by Ordinary205.


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