Tony Hawk's Project 8 [BLUS30011]
Started by digitaldude




11 posts in this topic
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
02-27-2017, 04:57 PM -
#1
rpcs3-v0.0.1-2017-02-26-dbe24fc1_win64
kamer1337
Unregistered


 
03-20-2017, 11:45 AM -
#2
ingame, character is spinning, doesnt react to input but in menus yes

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kamer1337
Unregistered


 
03-25-2017, 07:23 PM -
#3
the game could be almost playable (slow but seems the game works fine except the controls). controls doesnt work, if devs could look into it and make a fix
kamer1337
Unregistered


 
05-11-2017, 05:09 PM -
#4
RPCS3 v0.0.2-12-73893b5 Alpha

Controls started to work, can skate around, cant skip intros/cutscenes. training level about 10 fps in other levels about 3 fps.
Blast Processing
Member


1
110 posts 21 threads Joined: Aug 2017
06-24-2017, 06:51 AM -
#5
This game is running a bit more smoothly now, although I wouldn't say it's playable yet.


Blast Processing
Member


1
110 posts 21 threads Joined: Aug 2017
07-21-2017, 05:11 PM -
#6
This game is definitely more playable now than ever, I rarely get drops under 10fps now.


Ani
Administrator
*******


16
4,264 posts 105 threads Joined: Aug 2017
07-23-2017, 01:32 AM -
#7
Missing log, also I assume it's not on master builds.
Still Ingame anyways, needs a bit more performance.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
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Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Blast Processing
Member


1
110 posts 21 threads Joined: Aug 2017
07-23-2017, 03:54 AM -
#8
(07-23-2017, 01:32 AM)Annie Wrote: Missing log, also I assume it's not on master builds.
Still Ingame anyways, needs a bit more performance.

Sorry, I didn't mean that in the sense of requesting you move it to the playable section, I just meant that the game is running better than ever.
Kravicka
Member


0
162 posts 26 threads Joined: Aug 2017
08-19-2017, 03:44 PM -
#9
It's playable until u run out of memory cos memory leak or just cos insane spam houndreds of ·E 0:26:30.099454 {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x95 per minute.

no log my pc crashed, but it was just depth texture spam and compiling shaders
This post was last modified: 08-27-2017, 01:07 PM by Kravicka.
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Kravicka
Member


0
162 posts 26 threads Joined: Aug 2017
08-27-2017, 01:07 PM -
#10
Playable

Min. spec for Nvidia users: 32GB RAM
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