Dance Magic [NPUB30865]
Started by digitaldude




5 posts in this topic
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
02-11-2017, 06:37 PM -
#1
rpcs3-v0.0.1-2017-02-11-3356a76c_win64


Nothing
Vandolf
Unregistered


 
05-13-2017, 02:47 PM -
#2
rpcs3 v0.0.2-5-61ce693 Alpha

Now loadable.


ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
05-13-2017, 07:49 PM -
#3
Intro even. Moving to intro
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
01-19-2018, 11:27 PM -
#4
RPCS3 v0.0.4-6344-49e64b9e8 Alpha | HEAD
Infinite loading.
[Image: fu8dHCX.png]


Attached Files
.7z   RPCS3.7z (Size: 79.37 KB / Downloads: 4)
Megamouse
RPCS3 Developer


0
129 posts 84 threads Joined: Aug 2017
03-23-2018, 11:10 AM -
#5
ingame

RPCS3 v0.0.5-6569-44cddda4b Alpha | HEAD
Both recompilers
opengl

crashes the emulator on closing.

Log: 
.7z   RPCS3.7z (Size: 1.61 MB / Downloads: 0)

   
Deminating
RPCS3 Tester


1
389 posts 106 threads Joined: Mar 2018
04-14-2018, 10:26 PM -
#6
RPCS3 v0.0.5-6649-7303f04bc Alpha | HEAD

Intel® Core™ i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX


Playable. Requires CPU blit + Write Color Buffers for the stage/player to be properly lit and not blinding (see post above mine). Game must have frameskip, because even if I hang out around 40-50 it doesn't affect playability at all. 
Screenshots are slightly lower fps than normal because I was testing to get the stage to work and left SRM on when it isn't needed.
Audio, graphics are perfect.



As a rhythm game I'd recommend playing each stage a couple of times in freestyle because shader compilation will make you miss notes.
I tried to use pictures from the Powerplant map which is the most intensive for me.

Edit: Also, it doesn't crash the emu on close for me.
This post was last modified: 04-14-2018, 10:42 PM by Deminating.


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.gz   RPCS3.log.gz (Size: 1.63 MB / Downloads: 3)


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