Calling All Cars [NPUA80088]
Started by AAKH1361




7 posts in this topic
AAKH1361
Member


0
294 posts 122 threads Joined: Aug 2017
02-03-2017, 11:17 PM -
#1
Video:
OpenGL
Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: false
Load liblv2.sprx only: false

Load libraries:
- libresc.prx
- libsre.prx

PPU Decoder: Interpreter (precise)
SPU Decoder: Interpreter (precise)

Quote:F {SPU[0x2000001] Thread (CellSpursKernel1) [0x02a48]} class std::runtime_error thrown: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1064)
F {SPU[0x2000004] Thread (CellSpursKernel4) [0x02a48]} class std::runtime_error thrown: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1064)
F {SPU[0x2000003] Thread (CellSpursKernel3) [0x02a48]} class std::runtime_error thrown: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1064)
F {SPU[0x2000005] Thread (CellSpursKernel5) [0x02a48]} class std::runtime_error thrown: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1064)
F {PPU[0x1000000] Thread (main_thread) [0x0018a8f4]} class std::runtime_error thrown: Trap!
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUInterpreter.cpp:2190)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
10-03-2017, 10:15 AM -
#2
RPCS3 v0.0.3-3-81b3e7e Alpha
Nothing, doesn't even open a game window.
F {PPU[0x1000001] Thread (gamedata thread) [0x0020eebc]} MEM: Access violation reading location 0x28


Attached Files
.7z   Calling_All_Cars.7z (Size: 16.42 KB / Downloads: 13)
Deminating
RPCS3 Tester


1
389 posts 106 threads Joined: Mar 2018
04-09-2018, 01:22 PM -
#3
RPCS3 v0.0.5-6648-ea82b732a Alpha | HEAD

Intel® Core™ i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX

Nothing, sadly.

A memory error occurs (same as the post before me) but it actually continues past it to open a white window with no fps counter.
This post was last modified: 04-09-2018, 01:23 PM by Deminating.


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.7z   RPCS3.7z (Size: 24.83 KB / Downloads: 1)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
05-30-2018, 09:46 AM -
#4
RPCS3 v0.0.5-6860-4576a31f4 Alpha
Fixed by kd recently, now displays graphics but crashes rpcs3 with a fatal error before it goes ingame.


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.7z   RPCS3.7z (Size: 720.94 KB / Downloads: 9)
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
01-11-2019, 01:07 PM -
#5
rpcs3-v0.0.5-7692-e3ea2959_win64

Ingame.


Attached Files Thumbnail(s)
   

.rar   RPCS3CallingAllCars.rar (Size: 827.82 KB / Downloads: 10)
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
08-11-2019, 12:11 PM -
#6
rpcs3-v0.0.6-8457-94d33003_win64

Playable.


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.rar   RPCS3CallingAllCars.rar (Size: 91.75 KB / Downloads: 1)
amkqmi
Member


0
1 posts 0 threads Joined: Aug 2021
08-24-2021, 03:30 PM -
#7
rpcs3-v0.0.17-12664-57b9acec_win64

Ingame

Some sound issues too.


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.7z   Calling All Cars [NPUA80088] logs 08242021.7z (Size: 949.75 KB / Downloads: 2)
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
08-29-2021, 11:44 AM -
#8
Im not getting any graphic bugs when I test the game.


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