Tales of Xillia [BLES01815]
Started by AMMAREN




153 posts in this topic
ryancaesar12345
Member


0
26 posts 0 threads Joined: May 2018
07-12-2018, 02:25 PM -
#91
Any save file please? (high grade only or any) both 1 and 2. tnx
qwert2812
Member


0
3 posts 0 threads Joined: Jul 2018
09-13-2018, 01:22 PM -
#92
Hi guys,
What is the recommended settings for this game?
Right now the game looks a bit dark, is there a workaround for the brightness issue?
xxadolxx
Member


0
10 posts 1 threads Joined: Aug 2018
09-22-2018, 04:33 PM -
#93
Hey guys a fix for the background music cutting off is to enable SPU Decoder as LLVM Recompiler, then in additional settings check Accurate xfloat. My other settings:
CPU
Enable thread scheduler
Enable SPU loop detection
SPU Cache
Accurate xfloat
PPU LLVM

GPU
Renderer Vulkan

everything else is default and my sys config is
CPU: AMD FX 6300 Black Edition OC'ed 4.5ghz
8 GB DDR3 Ram
Geforce GTX 750 ti
volan85
Member


0
1 posts 0 threads Joined: Dec 2017
11-13-2018, 06:34 PM -
#94
Guys how to fix this graphic issue?Xeon E5450 Hd7790 8GB ram
GPU VUlkan
CPU SPU LLVM or ASMJIT
PPU LLVM
SPU Threads 1

https://drive.google.com/open?id=1bAfreW..._MZJxW9yCW
vsub
Member


1
34 posts 10 threads Joined: May 2018
03-22-2019, 04:58 PM -
#95
The game can go into playable status because I just clear it without a single crash(48 hours and now I am playing the Ex Dungeon)

I am using RPCS3 0.0.6-7888-b879b322

And here are the only problems(which are not game breaking)
1.The fps in battles is often half speed(it didn't bother me actually,it makes the game little easier)...the fps limit is set to 30 to avoid the twice speed everywhere else.
2.The music may stop at any point and return when another music is started...the fix is to set the PPU Threads to 1 in settings file(the music did not stop even once the whole game)
3.Use ASMJIT because if PPU Threads is set to 1,SPU LLVM will make the music sound weird and with cracking
4.I am not sure if buffering in Audio is needed but I enable it anyway.
5.The brightness is at 70% everywhere but I am increasing the display brightness so that's a fix

I don't have any DLCs so no problems coming from that

All settings are default,except:
Renderer: Vulkan
Preferred SPU Threads: set to 2
Lower Spu thread priority: Enabled
Frame Limit: 30(I rarely get above 30 in battle so 30 to fix the 2x speed outside of battle)
Audio Buffering(150ms) and Stretching(75%)
This post was last modified: 03-22-2019, 06:31 PM by vsub.


Attached Files Thumbnail(s)
                   

.gz   RPCS3.log.gz (Size: 195.33 KB / Downloads: 12)
vsub
Member


1
34 posts 10 threads Joined: May 2018
04-06-2019, 01:19 PM -
#96
I just cleared the game for the second time(Milla side this time),so the game is perfectly playable,you just need to use the settings above
tanpro260196
Member


0
1 posts 0 threads Joined: Apr 2019
04-08-2019, 04:22 AM -
#97
Audio still crashing 3 seconds after the game start even with the recommended config above. Not fully playable yet.
vsub
Member


1
34 posts 10 threads Joined: May 2018
04-08-2019, 03:05 PM -
#98
As far as I know,playable means,you can clear the game regardless of the problems(non game breaking problems)
Are you sure you set the PP Threads to 1

If you are using custom settings and the latest version,the file should be in rpcs3\config\custom_configs\config_BLES01815.yml
Or if you don't have custom settings(per game settings)then rpcs3\config.yml

As I said,I clear the game twice(80 hours total)with not a single audio problem(the audio did not stop even once but there is one location on which the music don't start at all...or maybe because there is no music there,I don't remember how it was on the PS3)
Also rpcs3 did not crash even once

I am playing ToX2 right now with the same settings and the game seems to be working even better.
SeNSOR AV
Member


0
7 posts 0 threads Joined: Apr 2019
04-20-2019, 03:05 PM -
#99
0.0.6-7990-777a99d0 Alpha
Using SPU LLVM and I do not observe the slowdown during the battle.
With Vulkan it show 30 fps,  but it feels much worse. With OpenGL works better.
After setting  PP Threads to 1, the music really stopped being interrupted, but, as it seemed to me, the performance got a little worse.
In some posts (albeit old ones) people recommend to set SPU and PPU to Interpreter (fast), but in this case movies work extremely slowly.
http://prntscr.com/neko8w
http://prntscr.com/nekoeq
http://prntscr.com/nekppe
Video https://www.youtube.com/watch?v=8Qe9jylY8J4
This post was last modified: 04-21-2019, 05:30 PM by SeNSOR AV.
kanelakis
Member


0
56 posts 6 threads Joined: Aug 2017
05-25-2019, 11:01 PM -
Hi, this is my configuration for the game, fps are good on 60, but the game goes fast, how can I decrease speed?
OS: Windows 10 Pro
Processor:Intel core i7 3770 3.40 Ghz
Ram:16 gb
Videocard: Gigabyte Nvidia GeForce GTX 1060 6Gb
SSD 1 Tb
Emulator version:rpcs3-v0.0.6-8159-507ec825
This post was last modified: 05-25-2019, 11:03 PM by kanelakis.


Attached Files Thumbnail(s)
       


Forum Jump:


Users browsing this thread: 3 Guest(s)