Zombie Apocalypse [NPUB30069]
Started by BlackDaemon




4 posts in this topic
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-30-2017, 09:25 AM -
#1
Tested on recent master build v0.0.1-8-60bd2fb. Hangs on loading screen, one of Spurs threads crashes
Code:
F {SPU[0x4e] Thread (secondaryCellSpursKernel0)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
Yagami Light9
Unregistered


 
04-16-2017, 04:47 PM -
#2
[Image: t2854923_bezantytua-u.jpg]

Settings:

*Core:
-PPU: Interpreter (fast)
-SPU: Recompiler (ASMJIT)
-Load liblv2.sprx only

*Graphics
-Render: OpenGL
-Resolution: 1280x720
-Use GPU texture scaling

*Audio:
Audio Out: XAudio2

Log: RPCS3.log
morcy
Member


1
158 posts 38 threads Joined: Aug 2017
04-21-2017, 06:29 PM -
#3
RPCS3 v0.0.2-3-f0f8f50 Alpha
the game is working but not Playable
the intro and menu 30 fps
ingame 3~8 fps and 100% cpu (i5 750)
Core:
PPU: Interpreter (fast)
SPU: Recompiler (ASMJIT)
Graphics
Render: vulkan
Resolution: 1280x720
Use GPU texture scaling
Audio:
Audio Out: XAudio2

morcy
Member


1
158 posts 38 threads Joined: Aug 2017
Music  08-25-2017, 10:06 PM -
#4
RPCS3 v0.0.3-3-5681801 Alpha
Intel® Core™ i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX

the game is Playable 30fps  90% of the time


Attached Files
.7z   RPCS3.7z (Size: 721.6 KB / Downloads: 15)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
11-10-2017, 05:01 AM -
#5
This should've been moved months ago... moving.


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