Guilty Gear XX ? Core Plus [NPUB30957]
Started by BlackDaemon




10 posts in this topic
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-27-2017, 03:20 AM -
#1
Tested on recent master build v0.0.1-8-60bd2fb. Shows a few intros, and hangs due to RSX-related stuff.
Code:
F {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0x4f80 (arg=0x0)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:34)

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfiber.prx
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
02-10-2017, 01:54 AM -
#2
Goes a bit further on recent master build v0.0.1-1669d0fd (PR #2352).
Code:
F {PPU[0x1000000] Thread (main_thread) [0x00d3c89c]} class std::runtime_error thrown: Stack overflow (size=0x4, align=0x4, SP=0x27dd42e0, stack=*0xd0000000)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUThread.cpp:414)

LLE used
Code:
- libac3dec.prx
    - libac3dec2.prx
    - libadec.prx
    - libapostsrc_mini.prx
    - libat3dec.prx
    - libatrac3plus.prx
    - libatxdec.prx
    - libdmux.prx
    - libdmuxpamf.prx
    - libfiber.prx
    - libl10n.prx
    - libpamf.prx
    - libresc.prx
    - librtc.prx
    - libsail.prx
    - libsail_avi.prx
    - libsail_rec.prx
    - libsjvtd.prx
    - libsmvd2.prx
    - libsmvd4.prx
    - libspurs_jq.prx
    - libsre.prx
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
03-25-2017, 10:00 PM -
#3
rpcs3-v0.0.2-2017-03-20-d455fde5_win64

goes ingame now, can freeze during fights or after victory.
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
03-26-2017, 02:35 PM -
#4
Moving to ingame
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
07-28-2017, 10:14 AM -
#5
rpcs3-v0.0.3-2017-07-27-52b8b06b_win64

Doesn't freeze or crash anymore, playable.
Ani
Administrator
*******


16
4,264 posts 105 threads Joined: Aug 2017
07-28-2017, 06:45 PM -
#6
Needs retesting after lle-gcm is merged
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
08-02-2017, 09:57 AM -
#7
rpcs3-v0.0.3-2017-08-01-9296bd21_win64


GCM merged it's playable.
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
08-02-2017, 11:44 AM -
#8
Moving to playable.
Slyponto
Member


0
85 posts 0 threads Joined: Mar 2018
05-29-2018, 06:11 PM -
#9
game runs the first time, the second time infinite loading at "veryfying the latest data"
if you delete you savedate and trophy, will work, but then, you'll have to delete everytime...
disabling auto-save fix it ( but u can't save at all)

EDIT: apparently just don't install the update and you will be fine.
This post was last modified: 05-29-2018, 06:22 PM by Slyponto.
Tapper
Member


0
43 posts 1 threads Joined: Jun 2018
09-12-2019, 07:43 AM -
#10
Confirming the infinite "verifying latest data" bug when the 1.01 update is applied.

You must delete your save and trophy folders in home, and reinstall the base game without applying the update file for the game to run normally in rpcs3.

Used rpcs3-v0.0.7-8656-5ed700db_win64.

Has anyone found the game to run normally WITH the update applied using an older build? If yes, what build did you use?
This post was last modified: 09-12-2019, 08:00 AM by Tapper.


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