PixelJunk Eden Demo [NPUA70021]
Started by ps0ne




8 posts in this topic
ps0ne
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304 posts 59 threads Joined: Oct 2017
02-08-2016, 08:42 PM -
#1
Finally some screens with opengl renderer.

Some errors at the end.
tambre
Unregistered


 
02-09-2016, 12:47 PM -
#2
(02-08-2016, 08:42 PM)ps0ne Wrote: Finally some screens with opengl renderer.

Some errors at the end.

Screenshot please, as per the guidelines.
ps0ne
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304 posts 59 threads Joined: Oct 2017
02-09-2016, 07:30 PM -
#3
(02-09-2016, 12:47 PM)tambre Wrote:
(02-08-2016, 08:42 PM)ps0ne Wrote: Finally some screens with opengl renderer.

Some errors at the end.

Screenshot please, as per the guidelines.
Just some images, last of them is this one.

Works also without write to color buffers.
ps0ne
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304 posts 59 threads Joined: Oct 2017
02-10-2016, 07:17 AM -
#4
@kd-11

Your fix helped the game. It advances to the screen with gamepad controls, Later there are other ogl errors, ill wait with log after commit is done.
kd-11
RPCS3 Developer


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75 posts 1 threads Joined: Aug 2017
02-10-2016, 06:02 PM -
#5
(02-10-2016, 07:17 AM)ps0ne Wrote: @kd-11

Your fix helped the game. It advances to the screen with gamepad controls, Later there are other ogl errors, ill wait with log after commit is done.

The problem is that text does not display at all, as well as the background in the main menu even with the buffer options on. I'll look into these issues when I have some time.
ps0ne
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304 posts 59 threads Joined: Oct 2017
02-25-2016, 08:09 AM -
#6
Game goes further, bur cannot recover after spu channel error.

heres the log
kd-11
RPCS3 Developer


0
75 posts 1 threads Joined: Aug 2017
02-25-2016, 07:56 PM -
#7
(02-25-2016, 08:09 AM)ps0ne Wrote: Game goes further, bur cannot recover after spu channel error.

heres the log

Yeah, I know. Main menu sound also plays fine, but the game hits bugs in the cpu emulation side.
ps0ne
Member


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304 posts 59 threads Joined: Oct 2017
10-28-2017, 10:22 AM -
#8
Now the spu error gone after last commitSmile
now i have
·F 0:00:20.206696 {rsx::thread} class std::runtime_error thrown: Unknown vertex base type 0
(in file Emu\RSX\gcm_enums.cpp:16)
no matter gl or vulkan
ps0ne
Member


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304 posts 59 threads Joined: Oct 2017
01-29-2019, 05:28 AM -
#9
demo goes ingame. Regular games should do as well. May have worse compatibility with llvm's

RPCS3 v0.0.5-7757-587fe421 Alpha
This post was last modified: 01-31-2019, 04:04 AM by Deminating. Edit Reason: Added commit


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