Professional BaseBall Spirits 6 [BLAS50109]
Started by BlackDaemon




2 posts in this topic
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-15-2016, 09:37 AM -
#1
Shows intros on recent master build. Requires libSre LLE'd.

Code:
{PPU Thread[0x72] (GameDataThreadEntry)[0x00be8d04]} cellGame TODO: cellGameDataCheckCreate2(): creating directory '/dev_hdd0/game/BLAS50109'
{PPU Thread[0x79] (200508e0)[0x00be7884]} HLE: Last function: cellFsGetFreeSize (0xaa3b4bcd)
{PPU Thread[0x79] (200508e0)[0x00be7884]} Exception: Access violation reading location 0x00000000
(in file ..\Utilities\Thread.cpp:1134, in function throw_access_violation)
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
02-02-2017, 06:22 AM -
#2
Goes ingame on Jan 23 master build v0.0.1-8-60bd2fb. Broken on recent build.

LLE used
Code:
- libac3dec.prx
    - libac3dec2.prx
    - libadec.prx
    - libapostsrc_mini.prx
    - libat3dec.prx
    - libatrac3plus.prx
    - libatxdec.prx
    - libdmux.prx
    - libdmuxpamf.prx
    - libl10n.prx
    - libpamf.prx
    - libresc.prx
    - librtc.prx
    - libsail.prx
    - libsail_avi.prx
    - libsail_rec.prx
    - libsjvtd.prx
    - libsmvd2.prx
    - libsmvd4.prx
    - libspurs_jq.prx
    - libsre.prx
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
03-22-2022, 06:53 PM -
#3
RPCS3 v0.0.21-13362-c5748983

Japanese version is playable, moving.


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