Rochard [NPUA30061]
Started by BlackDaemon




5 posts in this topic
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-10-2016, 07:29 PM -
#1
Tested on recent master build. One if Spurs threads crashes on loading screen. Requires .sdat files decrypted and libSre LLE'd.
Code:
G: E {SPU[0x40] Thread (UnityCellSpursKernel3)[0x1a188]} Exception: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file Emu\Cell\SPUThread.cpp:1418, in function SPUThread::stop_and_signal)
AAKH1361
Member


0
294 posts 122 threads Joined: Aug 2017
05-04-2017, 08:33 PM -
#2
RPCS3 v0.0.2-5184-bef67c8 Alpha

Intro

Lv2
Ani
Administrator
*******


16
4,264 posts 105 threads Joined: Aug 2017
05-09-2017, 06:03 PM -
#3
Duplicated thread.
Merging.
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GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
01-19-2018, 11:41 PM -
#4
RPCS3 v0.0.4-6344-49e64b9e8 Alpha | HEAD
PPU (LLVM):
Quote:·F 0:07:15.313856 {PPU[0x1000000] Thread (main_thread) [0x01a083cc]} class std::runtime_error thrown: Unregistered PPU function
PPU (fast): ingame.
[Image: wtxdibR.jpg]
[Image: ZheZTEW.jpg]


Attached Files
.7z   RPCS3.7z (Size: 84.24 KB / Downloads: 2)
UaQ - lover
Member


1
578 posts 49 threads Joined: Nov 2018
04-23-2019, 01:01 PM -
#5
RPCS3 v0.0.6-8004-258df80b Alpha | HEAD | Firmware version: 4.83
stats: playable

it's same as Rochard [NPEA00314]
This post was last modified: 04-28-2019, 04:21 PM by Ani.
soon
Dime333
Member


0
14 posts 2 threads Joined: Oct 2018
09-10-2022, 10:14 PM -
#6
Can people still get ingame using the PPU LLVM recompiler? It used to work for me but now i have to use interpreter which makes the game run slow.


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