Crystal Defenders [NPUB30092]
Started by BlackDaemon




5 posts in this topic
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-06-2016, 05:58 PM -
#1
Shows some broken graphics on recent master build. "Load Program exception bypass" hack was used.
Code:
...
RSX: E {rsx::thread} Src type 3 used, please report this to a developer.
RSX: E {rsx::thread} Src type 3 used, please report this to a developer.
RSX: E {rsx::thread} FS build failed:D:\rpcs3\FragmentProgram.hlsl(73,77): error X3000: syntax error: unexpected token '.'
D:\rpcs3\FragmentProgram.hlsl(73,54-96): error X3013: 'saturate': no matching 0 parameter intrinsic function
D:\rpcs3\FragmentProgram.hlsl(73,54-96): error X3013: Possible intrinsic functions are:
D:\rpcs3\FragmentProgram.hlsl(73,54-96): error X3013:     saturate(float|half|double|min10float|min16float)
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-26-2017, 01:46 AM -
#2
Goes ingame with gliches using OpenGL on recent master build v0.0.1-8-60bd2fb. But still has issues with shaders
Code:
E {rsx::thread} RSX: Unknown/illegal instruction: 0x26 (forced unit 0)
E {rsx::thread} RSX: Unknown/illegal instruction: 0x26 (forced unit 0)
E {rsx::thread} RSX: Unknown/illegal instruction: 0x26 (forced unit 0)
E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
E {rsx::thread} RSX: Src type 3 used, please report this to a developer.
E {rsx::thread} RSX: Failed to compile shader: 0(76) : error C0000: syntax error, unexpected '.', expecting ')' at token "."

F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment info
-------------
0(76) : error C0000: syntax error, unexpected '.', expecting ')' at token "."
(0) : error C2003: incompatible options for link
'

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
07-22-2017, 01:09 PM -
#3
rpcs3-v0.0.3-2017-07-21-9b39314a_win64

Playable now.
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
07-22-2017, 02:09 PM -
#4
Moving to playable
DewQuack
Member


0
1 posts 0 threads Joined: Nov 2018
11-14-2018, 02:51 AM -
#5
I cannot get this game in a Playable state. The game opens with a red box under the text, and random Japanese text flashing under different UI. 
It also lags a lot, and when I close the game it sometimes closes RPCS3.

I've change from Vulkan to OpenGL, toggled "Disable Vertex Cache" on and off, and also changed the LLE to the list BlackDaemon mentioned.

Not sure what else to do, any advise?



Here is a pastebin of my log: https://pastebin.com/rNbg1sAs

Current build: rpcs3-v0.0.5-7496-0e0a82e5_win64
CPU: i5-750
GPU: GTX 760
KevinInfection
Member


0
1 posts 0 threads Joined: May 2019
05-18-2019, 03:57 AM -
#6
(07-22-2017, 01:09 PM)digitaldude Wrote: rpcs3-v0.0.3-2017-07-21-9b39314a_win64

Playable now.

Mind explaining how to make this playable, please? I tried using rpcs3-v0.0.3-2017-07-21-9b39314a_win64. Not sure if I'm missing something.


Forum Jump:


Users browsing this thread: 1 Guest(s)