Akimi Village [NPUA30036]
Started by aniruddh




7 posts in this topic
aniruddh
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06-23-2014, 06:29 AM -
#1
log http://pastebin.com/BDjqaEDK
jacky400
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06-23-2014, 06:36 AM -
#2
anything show up in the RSX debugger ? and make sure to check write color buffer to see if something will show up .
aniruddh
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06-23-2014, 08:30 AM -
#3
no it does not
jacky400
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06-23-2014, 08:49 AM -
#4
(06-23-2014, 08:30 AM)aniruddh Wrote: no it does not

Alright thanks. From the log , it is not even creating new FBO yet .
Ani
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16
4,264 posts 105 threads Joined: Aug 2017
07-08-2016, 04:42 PM -
#5
Build: 71b21fe
LLE: libsre, libsail

Black screen with 0.00FPS, throws the following exception:
Code:
·E LDR: Unknown function '0xD9B8C0EE' in module 'cellSysmodule' (index 2975)
...
·F {PPU[0x3f] Thread (_libsail-control) [0x00815cbc]} class fmt::exception thrown: Function not registered (index 2975)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUModule.cpp:155)
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BlackDaemon
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2
844 posts 374 threads Joined: Aug 2017
01-25-2017, 06:59 PM -
#6
Goes ingame with some glitches using OpenGL on recent master build v0.0.1-8-60bd2fb.

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libsail.prx
- libsail_avi.prx
- libsail_rec.prx
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
05-25-2017, 04:22 PM -
#7
rpcs3-v0.0.2-2017-05-22-5f38098a_win64

Framerate is playable now I think. Game is playable.
ssshadow
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4
2,494 posts 63 threads Joined: Aug 2017
05-25-2017, 08:22 PM -
#8
Moving to playable.


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