Red Baron Arcade [NPUB30030]
Started by ps0ne




5 posts in this topic
ps0ne
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304 posts 59 threads Joined: Oct 2017
06-14-2014, 07:50 AM -
#1
skip pamf enabled otherwise crashes.
ps0ne
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304 posts 59 threads Joined: Oct 2017
09-01-2015, 08:32 AM -
#2
new log, more happen im sure in menu, but black screen and no audio.
Game process sys_spu: sys_spu_thread_write_spu_mb for a long time so i stopped it.
ps0ne
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304 posts 59 threads Joined: Oct 2017
01-08-2016, 12:22 AM -
#3
Ogl , write color buffer

LLE cellsre, spujq, Cellsail, maybe some lle still lacking

screen with engine and propeller whrirling
BlackDaemon
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844 posts 374 threads Joined: Aug 2017
01-10-2016, 12:44 PM -
#4
Tested on recent master build. Shows loading screen, and stuck on cellSail. Unfortunately Sail LLE'd doesn't help.
Code:
...
E {PPU Thread[0x1] (main_thread)[0x008d16a0]} cellSail TODO: cellSailFutureInitialize(pSelf=*0xd001ec48)
E {PPU Thread[0x1] (main_thread)[0x008d15e0]} cellSail TODO: cellSailFutureGet(pSelf=*0xd001ec48, timeout=0, result=*0xd001ec30)
E {PPU Thread[0x1] (main_thread)[0x008d1760]} cellSail TODO: cellSailFutureFinalize(pSelf=*0xd001ec48)
E {PPU Thread[0x1] (main_thread)[0x008d1840]} cellSail TODO: cellSailPlayerCreateDescriptor(pSelf=*0xbcb6d0, streamType=2, pMediaInfo=*0x0, pUri=*0xd001efe0, ppDesc=**0xbcccd4)
E {PPU Thread[0x2] (Callback Thread)[0x008d1780]} cellSail TODO: cellSailFutureSet(pSelf=*0x0, result=0)
E {PPU Thread[0x2] (Callback Thread)[0x008d1640]} cellSail: cellSailPlayerReplaceEventHandler
E {PPU Thread[0x1] (main_thread)[0x008d1840]} cellSail: Unhandled stream type: 2
E {PPU Thread[0x1] (main_thread)[0x008d17c0]} cellSail: cellSailDescriptorOpen
E {PPU Thread[0x1] (main_thread)[0x008d1820]} cellSail: cellSailDescriptorGetStreamType
E {PPU Thread[0x1] (main_thread)[0x008d1460]} cellSail: Unhandled stream type: 2
E {PPU Thread[0x1] (main_thread)[0x008d1980]} Exception: Access violation reading location 0x80bcbc6d
(in file ..\Utilities\Thread.cpp:1134, in function throw_access_violation)
FlareXi
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7 posts 2 threads Joined: Oct 2017
10-08-2017, 04:58 AM -
#5
Version Rpcs3 RPCS3 v0.0.3-3-cc594ad Alpha | HEAD

Config Video Open Gl Slower-Vulkan Faster

ON Invalidate cache Every Frame

ON Use Gpu Texture Scaling

Aspect Ratio 16:9-Frame Limit Off

Firmware Setting Load liblv2.sprx only

PPU Decoder Recompiler LLVM+Fast

SPU Decoder Recompiler ASMJIT

Spu Threads Auto-ON Spu loop Dectection

Log https://pastebin.com/hFN2rxWv

End of Logo stuck
This post was last modified: 10-08-2017, 12:32 PM by Ani.
Asinine
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2,060 posts 83 threads Joined: Aug 2017
10-13-2017, 06:44 PM -
#6
RPCS3 v0.0.3-3-bb398c4 Alpha
Playable

You MUST LLE Libvdec.sprx or it will go to a black screen after an intro scene.
[Image: 5af3a97631.jpg]
[Image: 22e9bc3dc4.jpg]
[Image: 4c80b8f1fe.jpg]


Attached Files
.gz   RPCS3.log.gz (Size: 1.52 MB / Downloads: 10)


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