Hitman 2 Silent Assassin HD [NPUB30780]
Started by BlackDaemon




22 posts in this topic
Darkriot
Member


0
498 posts 29 threads Joined: Aug 2017
07-03-2014, 03:37 AM -
#11
(07-02-2014, 08:24 PM)jacky400 Wrote: It is interesting that everything show correctly in 1920x1080 res.

[ravne02]

wow, that's cool =)
Dante38490
Unregistered


 
07-03-2014, 02:01 PM -
#12
(07-02-2014, 08:24 PM)jacky400 Wrote: It is interesting that everything show correctly in 1920x1080 res.

[ravne02]

Class ^^ For me Rpcs3 is crash ^^
You use what configuration rpcs3 ?
Log Is here https://github.com/Dante38490/Log-Rpcs3/...sin%5D.log
jacky400
Unregistered


 
07-03-2014, 05:07 PM -
#13
(07-03-2014, 02:01 PM)Dante38490 Wrote:
(07-02-2014, 08:24 PM)jacky400 Wrote: It is interesting that everything show correctly in 1920x1080 res.

[ravne02]

Class ^^ For me Rpcs3 is crash ^^
You use what configuration rpcs3 ?
Log Is here https://github.com/Dante38490/Log-Rpcs3/...sin%5D.log

You need to have KEY_FILE.EDAT decrypted manually either by make_nptool or npdtool .
Dante38490
Unregistered


 
07-03-2014, 07:25 PM -
#14
(07-03-2014, 05:07 PM)jacky400 Wrote:
(07-03-2014, 02:01 PM)Dante38490 Wrote:
(07-02-2014, 08:24 PM)jacky400 Wrote: It is interesting that everything show correctly in 1920x1080 res.

[ravne02]

Class ^^ For me Rpcs3 is crash ^^
You use what configuration rpcs3 ?
Log Is here https://github.com/Dante38490/Log-Rpcs3/...sin%5D.log

You need to have KEY_FILE.EDAT decrypted manually either by make_nptool or npdtool .
I know I do ^ ^.
Otherwise it told me corrupt
You see
No Decypt edat
Decrypt edat
The same crash after decrypt with npdtool
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-08-2016, 11:59 PM -
#15
Goes ingame on recent master build. Graphics pretty broken. Requires "write color buffers" enabled and libSre LLE'd.
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
03-05-2016, 11:07 PM -
#16
Shows better graphics on recent master build.
kd-11
RPCS3 Developer


0
75 posts 1 threads Joined: Aug 2017
03-23-2016, 09:40 PM -
#17
I have submitted a fix for the missing half on AMD for DX12 and latest OpenGL.
Dante38490
Unregistered


 
03-24-2016, 11:22 PM -
#18
(03-23-2016, 09:40 PM)kd-11 Wrote: I have submitted a fix for the missing half on AMD for DX12 and latest OpenGL.

Yes, but not for AMD, but for Nvidia Card
kd-11
RPCS3 Developer


0
75 posts 1 threads Joined: Aug 2017
03-27-2016, 09:03 AM -
#19
(03-24-2016, 11:22 PM)Dante38490 Wrote:
(03-23-2016, 09:40 PM)kd-11 Wrote: I have submitted a fix for the missing half on AMD for DX12 and latest OpenGL.

Yes, but not for AMD, but for Nvidia Card

Should work for all, not just AMD or NVIDIA. Is the problem still there on NVIDIA?
Dante38490
Unregistered


 
03-27-2016, 01:25 PM -
#20
(03-27-2016, 09:03 AM)kd-11 Wrote: Should work for all, not just AMD or NVIDIA. Is the problem still there on NVIDIA?
No, I said it was to repair the Nvidia card ^^
I just thought amd did not have this problem.


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