Sonic CD [NPUB30624]
Started by BlackDaemon




105 posts in this topic
derpf
Unregistered


 
05-15-2014, 04:51 AM -
#21
Sweet, the main menu also loads

Unfortunately it won't go ingame:

Code:
[E : PPU[235] Thread (AUTOSAVE)[0x00e0f0a0]]: TODO: cellSaveDataAutoSave2
[W : PPU[235] Thread (AUTOSAVE)[0x000192ac]]: sys_timer warning: sys_timer_sleep(sleep_time=1)
[E : PPU[1] Thread (CPUThread)[0x00e1f160]]: TODO: cellSailPlayerCreateDescriptor
[E : PPU[1] Thread (CPUThread)[0x00e1f0e8]]: TODO: cellSailDescriptorSetAutoSelection
[E : PPU[1] Thread (CPUThread)[0x00e1f13c]]: TODO: cellSailDescriptorOpen
[E : PPU[1] Thread (CPUThread)[0x00e1f010]]: TODO: cellSailDescriptorCreateDatabase
[W : PPU[1] Thread (CPUThread)[0x00e25010]]: cellPamf warning: cellPamfReaderGetNumberOfSpecificStreams(pSelf=0xd0010410, streamType=21)
[E : PPU[1] Thread (CPUThread)[0x00e25010]]: Exception: GetMemFromAddr(0x0)
jacky400
Unregistered


 
05-16-2014, 02:21 AM -
#22
Just wonder how it look on Sonic CD now ? I pushed some textures format lately to master .

[ravne02]
leon112211
Unregistered


 
05-17-2014, 08:01 PM -
#23
Nice one Unknown and thx for update alex
ssshadow
Administrator
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2,494 posts 63 threads Joined: Aug 2017
05-17-2014, 10:13 PM -
#24
So I guess this needs cellSail now (what is that? Can't find anything about it)
jacky400
Unregistered


 
05-17-2014, 11:30 PM -
#25
Few more screenshots here and log before stuck.

[E : PPU[235] Thread (AUTOSAVE)[0x00e0f0a0]]: TODO: cellSaveDataAutoSave2
[W : PPU[235] Thread (AUTOSAVE)[0x000192ac]]: sys_timer warning: sys_timer_sleep(sleep_time=1)
[E : PPU[1] Thread (CPUThread)[0x00e1f160]]: TODO: cellSailPlayerCreateDescriptor
[E : PPU[1] Thread (CPUThread)[0x00e1f0e8]]: TODO: cellSailDescriptorSetAutoSelection
[E : PPU[1] Thread (CPUThread)[0x00e1f13c]]: TODO: cellSailDescriptorOpen
[E : PPU[1] Thread (CPUThread)[0x00e1f010]]: TODO: cellSailDescriptorCreateDatabase
[W : PPU[1] Thread (CPUThread)[0x00e25010]]: cellPamf warning: cellPamfReaderGetNumberOfSpecificStreams(pSelf=0xd0010410, streamType=21)
[E : PPU[1] Thread (CPUThread)[0x00e25010]]: Exception: GetMemFromAddr(0x0)
[! : RSXThread]: RSX thread exit...
[W : Audio Thread]: Audio aborted
jacky400
Unregistered


 
05-17-2014, 11:54 PM -
#26
Great .After the video , will be in-game !

I wish we can have the PPU recompiler soon at least make it quicker to run the game to debug Smile
derpf
Unregistered


 
05-18-2014, 12:11 AM -
#27
(05-17-2014, 10:13 PM)ssshadow Wrote: So I guess this needs cellSail now (what is that? Can't find anything about it)

A/V library. Probably something like what gstreamer is.

(05-17-2014, 11:54 PM)jacky400 Wrote: Great .After the video , will be in-game !

I wish we can have the PPU recompiler soon at least make it quicker to run the game to debug Smile

Go try running Disgaea 3 for a while -- you will quickly forget how slow this game runs.
jacky400
Unregistered


 
05-18-2014, 01:07 AM -
#28
okay in-game now but too slow to run the character Smile . It stuck at the cellPamf routine(i skip it).
twdarkeh
Member


0
58 posts 7 threads Joined: Aug 2017
05-18-2014, 01:36 AM -
#29
From doing nothing to in-game in a few days. Very nice work!
derpf
Unregistered


 
05-18-2014, 02:59 AM -
#30
Awesome, now we can play Sanic at Gotta Go Slow speed! Try not to break your neck...


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