How to decrypt files that need the .rap file
Started by Ekaseo




11 posts in this topic
Dante38490
Unregistered


 
10-02-2014, 12:24 AM -
#11
(10-01-2014, 04:19 PM)Hykem Wrote: EDAT/SDAT decryption has been improved in the latest revisions.
The most important changes are:
- A new path is now used to load RAP files from (dev_hdd0 /home/00000001/exdata). This is the folder where RAP/RIF files are handled in a PS3, so place your RAP files there from now on.
- File decryption is now automatic. The encrypted EDAT/SDAT file is temporarily decrypted into dev_hdd1/cache and, if the decryption process is successful, the original file is replaced with the decrypted one eliminating the need for a new decryption each time the game is loaded.

Enjoy! Smile
Great Smile Good works Smile
hinotoumei
Member


0
31 posts 2 threads Joined: Apr 2019
05-23-2019, 03:12 AM -
#12
(10-01-2014, 04:19 PM)Hykem Wrote: EDAT/SDAT decryption has been improved in the latest revisions.
The most important changes are:
- A new path is now used to load RAP files from (dev_hdd0 /home/00000001/exdata). This is the folder where RAP/RIF files are handled in a PS3, so place your RAP files there from now on.
- File decryption is now automatic. The encrypted EDAT/SDAT file is temporarily decrypted into dev_hdd1/cache and, if the decryption process is successful, the original file is replaced with the decrypted one eliminating the need for a new decryption each time the game is loaded.

Enjoy! Smile

Thanks so much Smile


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