Comix Zone [NPUB30460]
Started by Darkriot




19 posts in this topic
Darkriot
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0
498 posts 29 threads Joined: Aug 2017
02-16-2014, 08:57 PM -
#1
http://puu.sh/6YMoy.jpg

P.S. probably only need to modify the Fragment Shader Decompiler and it will work )
Darkriot
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0
498 posts 29 threads Joined: Aug 2017
03-24-2014, 08:11 AM -
#2
little Upd.
Darkriot
Member


0
498 posts 29 threads Joined: Aug 2017
05-26-2014, 11:15 PM -
#3
A little bit NEWS!

Also one SS...
http://puu.sh/92F9n
Darkriot
Member


0
498 posts 29 threads Joined: Aug 2017
06-03-2014, 09:04 PM -
#4
Just add this here for further observation and editing missings Fragment Shaders.
P.S. sorry for english Confused

Quote:[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1037357)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1037358)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1037361)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1037362)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1037363)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1037364)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1037365)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x3c (inst 1037367)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x14 (inst 1037373)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x18 (inst 1037374)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x24 (inst 1037377)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x28 (inst 1037378)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x2c (inst 1037379)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x30 (inst 1037380)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x34 (inst 1037381)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x3c (inst 1037383)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x40 (inst 1037384)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x44 (inst 1037385)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x48 (inst 1037386)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x4c (inst 1037387)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x50 (inst 1037388)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x54 (inst 1037389)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x58 (inst 1037390)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x5c (inst 1037391)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x60 (inst 1037392)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x64 (inst 1037393)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x68 (inst 1037394)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x6c (inst 1037395)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x70 (inst 1037396)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x74 (inst 1037397)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x78 (inst 1037398)
[E : Fragment Shader Decompiler Thread]: Unknown fp opcode 0x7c (inst 1037399)

Go, Raven...you can do it! Smile
Darkriot
Member


0
498 posts 29 threads Joined: Aug 2017
07-30-2014, 01:54 PM -
#5
Just new screenshot.
tambre
Unregistered


 
08-26-2015, 11:54 AM -
#6
Note: These tests were made on this commit and some other changes that have yet too been commited, that the game depends on to run.

I used the DirectX 12 renderer, as OpenGL crashes.
It has some minor graphical glitches, but other than that is completely playable. There is even sound, but it's too laggy to hear on PPU Interpreter 2 in-game. In menus it is quite OK.

EDIT:
Accidentally overwrote the log before uploading by restarting RPCS3, oops.
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
08-26-2015, 06:54 PM -
#7
Well I can't test this since I don't have Windows 10 (and even if I did Fermi cards don't have DX12 drivers yet) but what's this about LLE spurs? Is it related to the liblv2.sprx option, because in that case it does't make any difference for a single game on my end. (and I have the file in \dev_flash\sys\external where I assume it should be) Or is is just something uncommitted to the main branch yet? I've been away for a while.
Dante38490
Unregistered


 
08-26-2015, 11:22 PM -
#8
Not works for me, i have serval error Log
ssshadow
Moderator
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4
2,494 posts 63 threads Joined: Aug 2017
08-27-2015, 12:29 AM -
#9
(08-26-2015, 11:22 PM)Dante38490 Wrote: Not works for me, i have serval error Log

Tambre said he had not yet committed the changes necessary to make the game run. Looks like he edited the post though.
Darkriot
Member


0
498 posts 29 threads Joined: Aug 2017
08-27-2015, 11:30 AM -
#10
Omg, my lovely game is now available Smile

Thanks you a lot, tambre for checked it Wink


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