MLB BOBBLEHEAD! [BLJM60998]
Started by someother1ne




3 posts in this topic
someother1ne
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45 posts 35 threads Joined: Aug 2017
06-26-2022, 11:09 AM -
#1
RPCS3 v0.0.22-13821-7842812e Alpha | master
CPU: i7 4790k
GPU 1070ti

MLB BOBBLEHEAD! BLJM60998  (aka MLBボブルヘッド! )

Playable

Even though this game is MLB, it was a Japan only release. A USA version was never released on PS3.

The game runs at full speed and is stable. The only current issue is with Vulkan, the crowd does not render correctly, however the crowd renders correctly with OGL and at full speed(on my PC), but with OGL, the helmet's reflections don't seem to work correctly. Neither issue affects playability though.


The video below shows both Vulkan and OGL. OGL footage starts at 6:14:






                           


log:
.gz   RPCS3.log.gz (Size: 866.77 KB / Downloads: 0)
This post was last modified: 06-26-2022, 11:31 AM by someother1ne.
theDreamcaster
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73 posts 0 threads Joined: Jul 2018
06-28-2022, 01:55 AM -
#2
hey, do you know if there was a ps3 digital release of this game in japan?
someother1ne
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45 posts 35 threads Joined: Aug 2017
07-04-2022, 05:42 PM -
#3
(06-28-2022, 01:55 AM)theDreamcaster Wrote: hey, do you know if there was a ps3 digital release of this game in japan?


No, as far as I know, there was no digital release on PS3. There was on Xbox360 in the U.S, but not PS3. The 360 version is missing a couple modes if the DLC isn't installed, but PS3 version has those modes included on the disc without needing DLC.
someother1ne
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45 posts 35 threads Joined: Aug 2017
12-31-2022, 11:49 PM -
#4
Quick update: Reflections have been fixed on OpenGL so the game now runs perfect on that. As of this date, Vulkan still has the same issue with the crowd as seen above.



OpenGL fixed on RPCS3:



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