Red Dead Redemption - Game of the Year Edition [BLUS30758]
Started by dio




3 posts in this topic
dio
Unregistered


 
02-02-2019, 04:53 PM -
#1
Files are a binary match with current EU report

The US release of the game contains the exact same executables (eboot and selfs) as its EU counterpart (BLES01294), therefore it'll always perform the exact same as that one. Since the EU release is marked as Ingame, the US sku should be too.

PS.: The match extends beyond just the executables, all other game files match too besides the 3 disc descriptor files (LIC.DAT, PS3_GAME.SFB, PARAM.SFO), hence my confidence in it performing the same way as the EU disc. This info can be easily verified just by taking a look at their respective IRDs, as that's how I've came across this as well.


Game working as of current master
rpcs3-v0.0.6-8314-43f919c0
This post was last modified: 06-30-2019, 01:40 AM by Ani.
JohnHolmesII
Member


0
2 posts 0 threads Joined: Dec 2017
06-24-2019, 12:58 AM -
#2
It should be noted that this SKU does not appear in the compat database, which confuses the poor bot :(

It should be added in a group with the EU sku.
fozid
Member


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2 posts 0 threads Joined: Dec 2020
12-23-2020, 11:37 PM -
#3
Hi, fairly new to RPCS3 but thought I would post what I have had success with so far.

Game runs almost perfectly around 20-30fps 75% of the time. No graphical glitches or crashes. Get the odd spike where fps drops to 12-17 but its only brief. Running version BLUS30758.

My pc is a Ryzen 3 3300x with a Radeon RX570 with 8gb VRAM and 8gb DDR4.

These are my RPCS3 settings. If Its not listed, its default setting.

CPU
PPU - Recompiler LLVM,
SPU - Recompiler LLVM
Enable Thread Scheduler = On
Enable SPU Loop Detection = On
SPU Cache = On
TSX = N/A (Off?)
SPU Block size = Safe
Pref SPU Threads = Auto

GPU
Aspect Ratio - 16:9
Anisotropic - 4x
Framelimit - Off
AntiAliasing - Disabled
Default Res - 1280x720
Resolution Scale - 1920x1080
Res Scale Threshold - 16x16
Shader Mode - Async with Shader Interpreter
No Shader Compiler - Auto
Write Color Buffer - On
VSync - On

Advanced
Debug Console Mode - On
Liblv2.sprx - On
Relaxed ZCULL Sync - On
Driver Wake-up delay - 200

Debug
Use GPU Texture Scaling - On
SexyLoki
Member


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7 posts 0 threads Joined: Feb 2022
12-30-2022, 06:01 PM -
#4
Howdy y'all, I've been able to play through the game- and complete Undead Nightmare -without issue other than the occasional frame drop when you re-enter a heavily populated town. Overall, the game runs at a solid 30FPS, which some people may dislike but I've never really found an issue with. I'd rather the game run steadily for hours than break every few minutes but run at 60 FPS.

Currently running RPCS3 0.0.20-13138-61d98526 Alpha. For systems spec reference I'm running on a Windows 11, IntelCore i-7 12700, and an NVIDIA GeForce RTX 2060. 

The settings I applied (That fixed everything, especially the weird blue-glowing horses glitch) are

Renderer: Vulkan
ZCull Accuracy: Relaxed (Fastest)
Framelimit: Off
Async w/Shader Interpreter ON
Write Colour Buffers ON
Asynchronous Texture Streaming ON

The only issue I couldn't fix was the flickering windows, but that's small potatoes all in all compared to how well it runs.


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