Dark Souls [BLES01396]
Started by Lilium




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Lilium
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1 posts 1 threads Joined: Dec 2022
12-04-2022, 09:18 PM -
#1
RPCS3 v0.0.25-14407-82a8d96f Alpha

Status: Ingame

only 1.00 was tested

settings needed:
- set Renderer to Vulkan (as OpenGL has massive graphical bugs if you enable Write Color Buffers or change the Resolution Scale)
- Write Color Buffers (otherwise it appears way too dark and because of this dark areas are basically unplayable)
- changing Resolution Scale to anything above the default (there is a graphical bug with some shaders like motion blur or light sources as they appear interlaced; see attached screenshot)

I only played the game for 2 hours and there were no crashes or other issues than the ones mentioned and I haven't finished a full playthrough yet.
Performance in Blighttown is horribly bad with fps sometimes lower than 10 if you look towards cetain directions which seems to be similar as playing on real hardware (never played the game myself on a real PS3). The game is also designed to slow down the time scale below 20fps.


The thread of the US version [BLUS30782] mentions other issues from areas I haven't been to yet and these probably also apply to this version.
This post was last modified: 12-05-2022, 01:42 AM by Lilium.


Attached Files Thumbnail(s)
           

.gz   RPCS3.log.gz (Size: 280.36 KB / Downloads: 7)
MrDoomer
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1 posts 0 threads Joined: Aug 2024
08-15-2024, 06:39 PM -
#2
RPCS3 v0.0.32-16830-456ff10f Alpha | master
Intel® Core™ i7-9700K CPU @ 3.60GHz | 8 Threads | 63.90 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3 | TSX-FA disabled by default
GPU: 'NVIDIA GeForce RTX 2080' running on driver 560.70.0.0
Operating system: Windows, Major: 10, Minor: 0, Build: 19045, Service Pack: none, Compatibility mode: 0
Qt version: Compiled against Qt 6.6.3 | Run-time uses Qt 6.6.3

Status should change from Ingame -> Playable.

Played the game for 40 hours, finished on NG+, got all trophies. Crashed only once.


Attached Files Thumbnail(s)
               

.gz   RPCS3.log.gz (Size: 1.56 MB / Downloads: 3)


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