09-21-2022, 10:05 AM -
Using
RPCS3 Version: 0.0.24-14171-acc2fea7 Alpha | master
With Vulkan
VG card Radeon 6600XT (updated)
Ryzen 5 3600 6-core | 16 GB Ram | 3.60 Ghz | Win 11
all settings at default
This is my first post and i spent an hour making sure i got this right, so please bear with me if I'm missing anything vital.
My Issue:
Tearing happens when fireballs or exploding anything (fruit, boxes, volcanoes, anything that can be smashed or exploded and in a ratchet game, that's everything) and it appears in the form of deinterlacing. (picture below)
now this is the weird part. First it performed great. but then with no apparent changes on my part, the problem came back to stay. So i KNOW it can look great. it just won't. I changed several GPU options (color buffers, V sync, etc) and changing to OpenGl made it look....trippy like fire was now green, red panels were grey, and everything was covered in blue. I even used "restore defaults" and that gave me the proper display and then... the second time loading it with no alterations, the issue was back to stay.
now i'm not sure if i need the log and tty file for this, since i saw post here without them, (might be a different section with different rules) so if i need that done here, i will. its like 250 megs for the log so i didnt want to intrude on the bandwidth without necessity. But i can not provide screenshots as the game SEEMS loaded and running but using WIN + S to get a screenshot only takes an image of the loading screen. despite it NOT being on the screen when i take it. so here is a phone grab of my monitor as i can't get better quality without some help . nor can i upload the original photo due to file size limits.
If i need to provide more data, or the log files, please let me know. However as i ran into a size restriction when loading just a simple picture, if i need to compress a 235 MB txt file to a decent size, i will appreciate some instructions.
Your help is appreciated. thank you
RPCS3 Version: 0.0.24-14171-acc2fea7 Alpha | master
With Vulkan
VG card Radeon 6600XT (updated)
Ryzen 5 3600 6-core | 16 GB Ram | 3.60 Ghz | Win 11
all settings at default
This is my first post and i spent an hour making sure i got this right, so please bear with me if I'm missing anything vital.
My Issue:
Tearing happens when fireballs or exploding anything (fruit, boxes, volcanoes, anything that can be smashed or exploded and in a ratchet game, that's everything) and it appears in the form of deinterlacing. (picture below)
now this is the weird part. First it performed great. but then with no apparent changes on my part, the problem came back to stay. So i KNOW it can look great. it just won't. I changed several GPU options (color buffers, V sync, etc) and changing to OpenGl made it look....trippy like fire was now green, red panels were grey, and everything was covered in blue. I even used "restore defaults" and that gave me the proper display and then... the second time loading it with no alterations, the issue was back to stay.
now i'm not sure if i need the log and tty file for this, since i saw post here without them, (might be a different section with different rules) so if i need that done here, i will. its like 250 megs for the log so i didnt want to intrude on the bandwidth without necessity. But i can not provide screenshots as the game SEEMS loaded and running but using WIN + S to get a screenshot only takes an image of the loading screen. despite it NOT being on the screen when i take it. so here is a phone grab of my monitor as i can't get better quality without some help . nor can i upload the original photo due to file size limits.
If i need to provide more data, or the log files, please let me know. However as i ran into a size restriction when loading just a simple picture, if i need to compress a 235 MB txt file to a decent size, i will appreciate some instructions.
Your help is appreciated. thank you