Uncharted: Drake's Fortune [BCUS98103]
Started by d875j




35 posts in this topic
cleverest
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98 posts 1 threads Joined: Jun 2018
03-29-2022, 03:04 AM -
#31
(09-13-2020, 07:01 AM)ldczzyy Wrote: On the latest RPCS3 with game patches, this game is quite smooth at 4K, with "Write Color Buffer" disabled.

Spec: i9-10900K, 1080Ti, Samsung 970 Evo+ ssd, 32Gb ram.
RPCS3: 0.0.12.10876, with patches on https://wiki.rpcs3.net/index.php?title=H...7s_Fortune


Follow up CPU utilization test, at 22:49 of the video


Does it still require Write Color Buffers and Force CPU Blit Emulation enabled for Chapter 4?
nandru
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14 posts 0 threads Joined: Dec 2019
05-03-2022, 07:53 PM -
#32
(03-29-2022, 03:04 AM)cleverest Wrote: Does it still require Write Color Buffers and Force CPU Blit Emulation enabled for Chapter 4?


It does require WCB for a couple of chapters (off the top of my head, 4, 5 and 6). I never toogled Force CPU blit, though. Just finished the game, kinda playable with heavy FPS drops to 10 or less, as expected given my system's specs


Ryzen 5 2600
GTX 1660 SUPER
16Gb DDR4 2600Mhz
ioncube
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1 posts 0 threads Joined: Jun 2022
06-01-2022, 07:25 PM -
#33
(04-16-2020, 10:17 AM)quick.sliver1 Wrote: Playable
Beaten the game from start to finished.  Gameplay FPS is almost stable.
  • Perfectly stable FPS with Res Scale=100% 720p
  • All chapter environment graphic is well-rendered (except chapter 4)
  • Random Misalign blooming/Few 3D texture when Res. Upscaling 2K and above (cave lantern/some bullets colliding dark wall/some bomb explosion/throwing angle). 
# Gameplay FPS = (22~30)
# Cutscenes stable (59~60)
# RPCS3 v0.0.9-10202-adfc9d93 Alpha
# Default Setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).


@ Blurry gameplay at “Chapter 4” only

Enable Write Color Buffers (GPU) 
Enable Force CPU Blit emulation (Debug) 

@ More FPS stability (Res. Upscaling)

Set Driver Wake-Up Delay = 350us

@ Lenovo Legion 5 Pro RTX 3060

Perfectly working at 2k resolution; FPS 22 - 30


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TriggerFingerPewPew
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1 posts 0 threads Joined: Aug 2022
08-18-2022, 02:49 PM -
#34
Steam Deck performance is terrible. Cutscenes obviously great but gameplay is 13-16fps. Sprites (explosions) and textures are very buggy and there are random freezes while playing ingame. Audio has hard clipping and random loud artifacts too. Latest rpcs3 build as of 8/2022.
Ani
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4,374 posts 105 threads Joined: Aug 2017
08-20-2022, 09:32 PM -
#35
As expected, 15 FPS average is even above what I expected
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
quick.sliver1
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148 posts 5 threads Joined: Mar 2020
04-21-2024, 10:59 PM -
#36
- SYS: RPCS3 v0.0.31-16354-1444981b Alpha | master
- SYS: Intel® Core™ i9-9900K CPU @ 3.60GHz | 16 Threads | 31.92 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3 | TSX-FA disabled by default
- RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2070 SUPER' running on driver 551.61.0.0
- SYS: Firmware version: 4.91

 
Almost Playable
Updating post (27).  Gameplay FPS is Variable. (GPU Load monitor shows inconsistent performance with VRAM value when upscaling Res. unlike other tested titles, which outcomes with a variable FPS while gameplay and an intermittent drop FPS at recording). Graphics/Cutscenes are well-rendered.  Sound/Effects are clearly working.

@ Config Applied
Enable Write Color Buffers (GPU)

@ Stability Performance 
# Set Driver Wake-Up Delay = 350us (Advanced)

Showcase Video 
Watch Here (Inc. Config + VB = 120Hz)


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