MotorStorm: Pacific Rift [BCES00129]
Started by Dante38490




52 posts in this topic
Jgr9
Member


0
8 posts 0 threads Joined: Sep 2019
05-13-2021, 08:16 AM -
#41

(05-13-2021, 04:01 AM)CasePB Wrote: I'm using the 60fps fix and I'm getting this real bad screen shake.  Like the vehicle hits a rock every other second but I'm actually traveling at full speed.  Anyone know of a fix for this?  It's making it almost unplayable for me.

One of the patch descriptions for that literally says it's a known issue with using it.

I wouldn't know if it could ever be fixed or not.


Anyways, since my last post, my framerate MAY have improved a little bit, at least in the good corners I might finally hit 30 for just that small moment (with no AI around), but I still don't think I'll ever get stable 30 on my now ancient 2600K lol. (pre-Haswell / TSX) No matter what GPU?
This post was last modified: 05-13-2021, 08:17 AM by Jgr9.
Shogun
Member


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17 posts 0 threads Joined: Aug 2019
07-11-2021, 11:08 PM -
#42
RPCS3 Version: 0.0.17-12443-fcbacf8a Alpha
Ryzen 3700x x570
RTX 2060
32gb ram

Playable using recommended wiki settings. Stays at or near 30fps for the most part.

Edited to add log and screenshots.

Screenshots: https://imgur.com/a/9UAxpZ5
This post was last modified: 07-14-2021, 09:35 PM by Shogun.


Attached Files
.7z   RPCS3.7z (Size: 297.27 KB / Downloads: 11)
UaQ - lover
Member


1
578 posts 49 threads Joined: Nov 2018
07-11-2021, 11:14 PM -
#43
(07-11-2021, 11:08 PM)Shogun Wrote: RPCS3 Version: 0.0.17-12443-fcbacf8a Alpha
Ryzen 3700x x570
RTX 2060
32gb ram

Playable using recommended wiki settings. Stays at or near 30fps for the most part.

needs log file and 3 [b]screenshots[/b]
soon
digo
Member


0
22 posts 0 threads Joined: Sep 2020
09-10-2021, 12:45 PM -
#44
I'm really sorry for asking, but why is this game not yet been moved to the playable section both on the forums and the portal compatibility list?

I'm new to the forums, but just taking a look around here it seems that the staff or the devs rarely look into the reports or download the log files attached. This game for instance: I just tested it and I can exceed 60 FPS constantly with my Ryzen 5800x and a 1080 ti.

The default framerate is 30FPS, so of course a much less powerfull PC can handle it fine, so the "still not on our standards to be considered it playable because your pc is too powerfull" statement does not apply here.

And still, like many other games on this section remains at the ingame section instead of playable, and makes the compatibility list a complete failuire. And what I just said sadly applies to a pletora of games.

This is not a complaint, its a genuine question. The forum is not that crowded, so why so many playable games properly reported by users are not even having their attached logs downloaded and verified not even once?
theDreamcaster
Member


0
73 posts 0 threads Joined: Jul 2018
09-10-2021, 04:51 PM -
#45
(09-10-2021, 12:45 PM)digo Wrote: I'm really sorry for asking, but why is this game not yet been moved to the playable section both on the forums and the portal compatibility list?

I'm new to the forums, but just taking a look around here it seems that the staff or the devs rarely look into the reports or download the log files attached. This game for instance: I just tested it and I can exceed 60 FPS constantly with my Ryzen 5800x and a 1080 ti.

The default framerate is 30FPS, so of course a much less powerfull PC can handle it fine, so the "still not on our standards to be considered it playable because your pc is too powerfull" statement does not apply here.

And still, like many other games on this section remains at the ingame section instead of playable, and makes the compatibility list a complete failuire. And what I just said sadly applies to a pletora of games.

This is not a complaint, its a genuine question. The forum is not that crowded, so why so many playable games properly reported by users are not even having their attached logs downloaded and verified not even once?


youre just talking about framerates. but stability is also a major factor whether a game is playable, not just how fast it runs for a few minutes.  there are number of people on here that call any game playable because they played it for 15 minutes at full speed.  but if the game isn't stable, it isnt playable...
digo
Member


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22 posts 0 threads Joined: Sep 2020
09-11-2021, 05:48 AM -
#46
(09-10-2021, 04:51 PM)theDreamcaster Wrote:
(09-10-2021, 12:45 PM)digo Wrote: I'm really sorry for asking, but why is this game not yet been moved to the playable section both on the forums and the portal compatibility list?

I'm new to the forums, but just taking a look around here it seems that the staff or the devs rarely look into the reports or download the log files attached. This game for instance: I just tested it and I can exceed 60 FPS constantly with my Ryzen 5800x and a 1080 ti.

The default framerate is 30FPS, so of course a much less powerfull PC can handle it fine, so the "still not on our standards to be considered it playable because your pc is too powerfull" statement does not apply here.

And still, like many other games on this section remains at the ingame section instead of playable, and makes the compatibility list a complete failuire. And what I just said sadly applies to a pletora of games.

This is not a complaint, its a genuine question. The forum is not that crowded, so why so many playable games properly reported by users are not even having their attached logs downloaded and verified not even once?


youre just talking about framerates. but stability is also a major factor whether a game is playable, not just how fast it runs for a few minutes.  there are number of people on here that call any game playable because they played it for 15 minutes at full speed.  but if the game isn't stable, it isnt playable...

No Im not talking just about framerate. I'm talking about the fact that no one downloads the log files for verification (there is a number zero indicating how many times anyone have downloaded the files, in case you didn't noticed).

Also I played this game for 4 hours straight without a single crash or any issues whatsoever, just for the record.

Also there a many games stated as playable that are not playable anymore due to regression on the emulator code, and even then the status stays as if they were playable, which is not true.
That makes the compatibility list very unreliable. Not as bad as PCSX2, but still not good.
This post was last modified: 09-11-2021, 10:26 AM by digo.
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
09-12-2021, 11:02 AM -
#47
People are saying its not playable on worse cpu that's above recommended requirement for rpcs3. So its ingame for now.
digo
Member


0
22 posts 0 threads Joined: Sep 2020
09-12-2021, 12:18 PM -
#48
(09-12-2021, 11:02 AM)digitaldude Wrote: People are saying its not playable on worse cpu that's above recommended requirement for rpcs3. So its ingame for now.

Oh, I see. Fairwell. So it is playable indeed, but can't be considered as such due to system requirements been higher than the recommended on the quickstart page. That clarifies the status fo the game better. Thanks.

By the way, I'm halfway into the game. No crashes or any other issues.
This post was last modified: 09-12-2021, 12:20 PM by digo.
Mr_Jalapenos
Member


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5 posts 0 threads Joined: Dec 2021
12-21-2021, 02:33 AM -
#49
Runs perfectly for me also, between 30 and 50 fps constant at 200% resolution 120hz 59.4 cap
Jhackler
Member


0
3 posts 0 threads Joined: Sep 2020
05-25-2022, 11:06 PM -
#50
(09-12-2021, 12:18 PM)digo Wrote:
(09-12-2021, 11:02 AM)digitaldude Wrote: People are saying its not playable on worse cpu that's above recommended requirement for rpcs3. So its ingame for now.

Oh, I see. Fairwell. So it is playable indeed, but can't be considered as such due to system requirements been higher than the recommended on the quickstart page. That clarifies the status fo the game better. Thanks.

By the way, I'm halfway into the game. No crashes or any other issues.

The grass that is suppose to turn to mud tracks is mud that turns to grass tracks on some tracks and the dynamic lights leave a slight line artifact on some maps. Also the intro video is spotty. These kinds of minor glitches are not allowed for playable status.


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