04-15-2020, 04:30 PM -
I use this parameters and it works very well!
BCUS98114 1.13
CPU
PPU : Recompiler (LLVM)
SPU : Recompiler (LLVM)
Additional Settings: ON: Enable SPU loop detection; SPU Cache. OFF: Other settings
TSX : Enabled
SPU Block Size : Safe
Preferred SPU Threads : 1
GPU
Renderer : Vulkan
Anisotropic Filter : 8x
Anti-Aliasing : Disabled
Default Resolution : 720
Resolution scale : As you want (100%-300%)
Resolution Scale Threshold : 16x16
Additional settings : ON : VSync ; Disable Async Shader Compiler. OFF: Other settings
AUDIO
Audio Out : XAudio2
Audio Settings : ON : Downmix to Stereo
Buffering : 100 ms
ADVANCED
Load liblv2.sprx only
GPU : All OFF
Driver Wake-up Delay : 200µs
VBlank Frequency : 60 Hz
DEBUG
GPU : ON : Disable Zcull Occlusion Queries ; Use GPU Texture Scaling. OFF: Other settings
CORE : All OFF
RPCS3 0.0.10-10321-72bef8dd Alpha
Intel® Core™ i5-9600K CPU @ 3.70GHz | 32 GiB RAM | GeForce RTX2060 | Win10 Pro
BCUS98114 1.13
CPU
PPU : Recompiler (LLVM)
SPU : Recompiler (LLVM)
Additional Settings: ON: Enable SPU loop detection; SPU Cache. OFF: Other settings
TSX : Enabled
SPU Block Size : Safe
Preferred SPU Threads : 1
GPU
Renderer : Vulkan
Anisotropic Filter : 8x
Anti-Aliasing : Disabled
Default Resolution : 720
Resolution scale : As you want (100%-300%)
Resolution Scale Threshold : 16x16
Additional settings : ON : VSync ; Disable Async Shader Compiler. OFF: Other settings
AUDIO
Audio Out : XAudio2
Audio Settings : ON : Downmix to Stereo
Buffering : 100 ms
ADVANCED
Load liblv2.sprx only
GPU : All OFF
Driver Wake-up Delay : 200µs
VBlank Frequency : 60 Hz
DEBUG
GPU : ON : Disable Zcull Occlusion Queries ; Use GPU Texture Scaling. OFF: Other settings
CORE : All OFF
RPCS3 0.0.10-10321-72bef8dd Alpha
Intel® Core™ i5-9600K CPU @ 3.70GHz | 32 GiB RAM | GeForce RTX2060 | Win10 Pro
This post was last modified: 05-03-2020, 05:08 PM by jcbyn.