Splinter Cell HD Trilogy [BLES01146]
Started by leon112211




31 posts in this topic
Asinine
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2,060 posts 83 threads Joined: Aug 2017
08-21-2018, 06:27 AM -
#21
You forgot to put the version identifier into your post so I edited it in. Please read through the guidelines https://forums.rpcs3.net/thread-196671.html
Melko
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23 posts 0 threads Joined: Oct 2017
11-13-2018, 01:22 PM -
#22
rpcs3-v0.0.5-7496-0e0a82e5_win64

I successfully finished the tutorial mission in Splinter Cell 1 and reached the first real stage without issues. FPS are smooth, no sounds issues, it's really enjoyable/playable.

Splinter Cell 2 and 3 throw a PPU error at their start screen even with PPU interpreter.
This post was last modified: 11-13-2018, 01:26 PM by Melko.


Attached Files Thumbnail(s)
   

.7z   SC1 RPCS3.7z (Size: 3.7 MB / Downloads: 8)
.7z   SC2 RPCS3.7z (Size: 171.6 KB / Downloads: 4)
.7z   SC3 RPCS3.7z (Size: 157.31 KB / Downloads: 4)
Melko
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23 posts 0 threads Joined: Oct 2017
08-16-2019, 07:45 PM -
#23
Hello, Splinter Cell 2 and 3 are now ingame and seem to run well.

rpcs3-v0.0.6-8501-a0f0c418_win64


Attached Files Thumbnail(s)
       

.gz   sc2.log.gz (Size: 93.76 KB / Downloads: 2)
.gz   sc3.log.gz (Size: 388.1 KB / Downloads: 1)
mat360
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2 posts 0 threads Joined: Oct 2019
10-18-2019, 03:43 AM -
#24
Unable to open the Opsat on Splinter Cell 1 HD which is usually mapped to the select button.
quick.sliver1
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150 posts 5 threads Joined: Mar 2020
03-30-2020, 08:51 PM -
#25
RPCS3 v0.0.7-8779-ee0633f4 Alpha
Playable.  Gamedata folder is successfully installed.   Gameplay FPS is stable.  Night/Heat Vision are graphically working well.
# Gameplay FPS = (59~60) | (59~60) | (29~30)
# Cutscenes stable (29~30) | (24~25) | (49~50)
# Default setting [Res. scale= 300% Fullscreen 4K]
# BLES01146DATA folder is successfully created
 
 
RPCS3 v0.0.9-10071-1510505b Alpha
Stuck at game selection menu.  Stuck at Please wait screen.
# Default setting [Res. scale= 300% Fullscreen 4K]
# BLES01146DATA folder is unable to create


Attached Files Thumbnail(s)
       

.7z   LOG_0.0.7-8779 [BLES01146].7z (Size: 2.58 MB / Downloads: 25)
.7z   LOG_0.0.9 [BLES01146].7z (Size: 38.48 KB / Downloads: 9)
ryu_joko
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28 posts 3 threads Joined: Dec 2018
04-09-2020, 02:34 PM -
#26
"
S {RSX Decompiler Thread} RSX: New program compiled successfully
E {PPU[0x1000000] Thread (main_thread) [0x00051714]} SYS: 'sys_mutex_destroy' failed with 0x8001000a : CELL_EBUSY [1]
E {PPU[0x1000000] Thread (main_thread) [0x0003e68c]} SYS: 'sys_mutex_destroy' failed with 0x8001000a : CELL_EBUSY [2]
E {PPU[0x1000000] Thread (main_thread) [0x0003e698]} SYS: 'sys_mutex_destroy' failed with 0x8001000a : CELL_EBUSY [3]
E {PPU[0x1000000] Thread (main_thread) [0x00510318]} cellSysutil: “Please wait...”
E {PPU[0x1000006] Thread (Trophy_Init_Thread_1) [0x00510018]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x390378, arg=*0xd0038f38, options=0x0)
U {PPU[0x1000006] Thread (Trophy_Init_Thread_1) [0x00510048]} sceNpTrophy TODO: sceNpTrophyAbortHandle(handle=0x1)
S {RSX Decompiler Thread} RSX: New program compiled successfully x2
"

is it the same like this?
phil6891
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1 posts 0 threads Joined: Oct 2019
Video  04-18-2020, 08:09 PM -
#27
Same here, this was working in builds prior to 0.0.9.

0.0.9-10237-2094e52d Alpha

[Image: HHSzNt9]
deejaybee11
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2 posts 1 threads Joined: May 2020
05-20-2020, 03:32 AM -
#28
Getting same issue with game hanging at "Please Wait", requires force closing emulator.
Ani
Administrator
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4,380 posts 105 threads Joined: Aug 2017
05-22-2020, 01:28 PM -
#29
Supposed log attachment was not a log file, removed
Attach the actual log file when attaching a log
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
ryu_joko
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0
28 posts 3 threads Joined: Dec 2018
06-07-2020, 03:14 AM -
#30
and when we close force close, it says deadlock. maybe because the emulator itself working just fine in the back layer of "Please Wait" screen, somekind of false alarm for deadlock,


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