Is anyone else encountering a bug in the final boss fight? Have been using builds from the MGS4 Rajkosto fork fine up until this moment.
The first time you fight Ocelot, when his health bar reaches half you're supposed to transition to the next phase of the fight through a cutscene. Instead the transition never occurs and once his health bar reaches 40% it never decreases and you're stuck fighting him until you eventually die.
My settings
Code:
*CPU*
PPU Decoder : LLVM
SPU Decoder: LLVM
Firmware Settings: Load liblv2.sprx only
Preferred SPU Threads: Auto
SPU Block Size: Safe
TSX Instructions: Enabled
Enable SPU loop Detection: True
SPU Cache: Enabled
*GPU*
Renderer: Vulkan
Anistropic Filter: Automatic
Framelimit:60
Anti-Aliasing: Disabled
Default Resolution: 1280X720
Resolution Scale: 300% (3840X2160)
Resolution Scale Threshold: 16X16
Multithreaded RSX: True
*Audio*
Audio Out: OpenAL
Downmix to Stereo : True
Enable Buffering: True (100ms)
Enable Time Stretching: True (70%)
*Advanced*
Vblank Frequency: 240 Hz
*Debug Menu*
To enable debug menu, go to RPCS3 Folder, GUIconfigs, open CurrentSettings, change *showDebugTab* to true
Disable Zcull Occlusion Queries : True
Use GPU Texture Scaling: True
Tried multiple builds. Tried setting Interpreters all to precise and disabling debug options. Game is updated to v02.00. Firmware version 4.82