Kingdom Hearts HD 1.5 ReMIX [BLES01897]
Started by Dante38490




44 posts in this topic
zedrax
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2 posts 0 threads Joined: Dec 2017
12-11-2017, 10:08 PM -
#41
(12-05-2017, 12:43 PM)TiboLeParano Wrote:
(09-09-2017, 11:50 AM)Joincidencia_92 Wrote: Hi, i've been playing this game without any problem until Agrabah World. When you have to fight against Jafar the second time I can't see anything, only the interfaces like VT, MP... In a crazy try, fighting with a black screen I could beat him. But in the Little Mermaid World the problem is back, and this time I cant do anything. Can somebody solve this problem??

PS: sometimes the audio is muted too.
PS2: sorry for my English, is not my primary language.
Hi, I'm having exactly the same problem on KH 1.5 even with the latest updates :
when coming to the agrabah's 2nd part of the boss, i still have the sound (sometimes not) but the graphics usually stays on a frame previously generated : last checkpoint, entry into a new map sector, the interface with HP / texts remains, I can even have a target on the enemy, but graphically the frame stay frozen.
First time, vs Agrabah's boss I updated the game and it worked, but i meet exactly the same problem in atlantica, where there shall be a graphic effect of "underwater" :
The first times, graphics froze just after coming in the world, with still sound and interface displaying,
Updating didn't fixed this time, after making a few changes, (if I remember well, i changes PPU and SPU to Interpreter (Precise), put firmware settings on "automatically load required librairies", i checked "hook static functions",  and in the GPU options i checked "Strict rendering mode", "disable vertex cache", "write color buffers") and i achieved to launch to "incoming in the world" video, and save my game from this point.
When i launch that savegame, i'm able to re-access the menu and save options, but if I leave the initial map area tho the nearest one, entering the menu makes the graphics crash again.
I don't know what to do, i may try previous versions of RPCS3 to see if it works better
Thanks for any help !

Hi, I just managed to get through Atlantis using these settings:
CPU settings
PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
Automatically load required libraries
Enable SPU loop detection

GPU settings
Renderer: Vulkan
Graphics Device:
Aspect Ratio:
Framelimit:
Anisotropic Filter:
Default Resolution:
[x] Strict Rendering mode
[x] VSync
[x] Disable Vertex Cache

Audio out: XAudio2

Build (i think) rpcs3-v0.0.4-2017-12-10-42c2df87_win64

And most importantly didn't play in fullscreen, don't know if its my computer or something else but as soon as i entered fullscreen mode the fps dropped. And if I tried to enter the in game menu or the save/party menu the game froze and the emulator crashed.
played through atlantis at 30-60fps. The audio dissapeared twice when this appeared in the log: F {SPU[0x2000000] Thread (AxaSoundCellSpursKernel0)} MEM: Access violation reading location 0x0
but other than that no major issues.

PS. English isn't my native language so please excuse my spelling and grammar.
Asinine
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2,060 posts 83 threads Joined: Aug 2017
07-04-2018, 04:34 PM -
#42
I'm going to move this back to ingame, it seems like Chain of Memories has always had some major issues.
wsun88
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1 posts 0 threads Joined: Aug 2018
08-27-2018, 10:34 PM -
#43
For KH Final Remix, the game crashes for me after the intro cutscene. Any reason why?

CPU settings:
PPU decoder: Interpreter (fast) and LLVM Recompiler (Fastest) both tested
SPU decoder: Recompiler (ASMJIT)
Automatically load required libraries and Load liblv2.sprx both tested
Enable SPU loop detection, SPU Cache, Enable Threat Scheduler

GPU settings
Renderer: Vulkan
Framelimit: 60 and Off both tested
Default Resolution: 1920x1080
Strict Rendering mode tested on and off
VSync tested on and off
Disable Vertex Cache tested on and off
Asinine
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2,060 posts 83 threads Joined: Aug 2017
08-29-2018, 02:34 PM -
#44
Its just a race condition, its always been there. You need to just keep trying it. Also, use 1280x720 and use 150% resolution scaling it will give better visuals increased performance and more compatibility across all games (you can go higher than 150% ofc).
Most games dont need vertex cache and its more of a visual thing. Same with vsync and strict rendering mode. They don't generally speaking fix crashes.
Keep gpu texture scaling off for KH games as well.
Melko
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23 posts 0 threads Joined: Oct 2017
03-04-2019, 08:55 PM -
#45
I had the same problem with Kingdom Hearts 1 and  Jafar's 2nd fight.

Write color buffers with cpu blit did the trick to pass this boss normally.
rpcs3-v0.0.6-7825-ebb24375_win64


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