COMPATIBILITY REPORT
rpcs3-v0.0.5-7645-a4f67ccb_win64 [2018-12-31]
Intel® Core i5-6500 CPU @ 3.20GHz | 4 Threads | 15.95 GiB RAM | AVX+ | TSX
·! 0:00:00.000000 RSX: Found vulkan-compatible GPU: 'GeForce GTX 1070' running on driver 417.35.0.0
PPU Decoder: Recompiler (LLVM)
PPU Threads: 2
PPU Debug: false
Save LLVM logs: false
Use LLVM CPU: ""
Max LLVM Compile Threads: 0
Enable thread scheduler: false
Set DAZ and FTZ: false
SPU Decoder: Recompiler (LLVM)
Lower SPU thread priority: true
SPU Debug: false
Preferred SPU Threads: 1
SPU delay penalty: 3
SPU loop detection: true
SPU Shared Runtime: true
SPU Block Size: Mega
Accurate GETLLAR: false
Accurate PUTLLUC: false
SPU Verification: true
SPU Cache: true
Enable TSX: Enabled
Accurate xfloat: false
Approximate xfloat: true
Lib Loader: Load liblv2.sprx only
Hook static functions: false
HLE lwmutex: false
The intro video does not play but can be skipped with button presses. However, if you are using LLVM SPU, you must have SPU Block Size set to Mega or the application soft-locks and will need to be terminated. Additionally, Write Color Buffers makes the menus easier to navigate without relying on setting a Framelimit. Other settings changed didn't seem to make any difference, though because OpenGL vs Vulcan is a focus right now, I will say for what little is accessible, OpenGL was the better choice.
The GIF below illustrates the problem with the first few seconds of gameplay, and why you can't progress any further: