Kingdom Hearts HD 2.5 Remix [BLUS31460]
Started by fifazalata




11 posts in this topic
fifazalata
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60 posts 6 threads Joined: Aug 2017
07-28-2017, 02:38 PM -
#1
[Image: Kingdom-Hearts-HD-2.5-ReMIX.jpg]

Build Used:

rpcs3-b8776b8f-0.0.3-5487

Settings Used:
[Image: 4Zb4c84.png]
[Image: Z3M2Xdv.png]

Screenshots:

Launcher:
[Image: oYbtz6N.png]

Kingdom Hearts II Final Mix:
[Image: bLTdhX5.png]
[Image: 5jXti7k.png]

Kingdom Hearts Birth by Sleep Final Mix:
[Image: wd8RtUB.png]
[Image: 2vOM3EJ.png]

Kingdom Hearts Re:coded:
[Image: EPk3ZTZ.png]
[Image: vNsYWML.png]

Notes:
(These are the things I noticed from initial testing, gonna update accordingly when something comes up)

- There are some graphical issues in KH2, mainly Light Rays comming from
nowhere, duplicate vision in some cases.
- Screen Adjustment can be edited in Launcher to make it fullscreen but the
changes don't carry over to the games (see screenshots).
- Birth by Sleep is too much slower than Kingdom Hearts II.
It has a 10-15fps max while KH2 almost steady at 30fps
- Cutscenes in Re:coded are mostly out of sync.

Mathy Fey (member of discord channel) testing
-Graphic bugs, mostlly related to post processing (Which the worst is probablly the problem with Depht of field)
-Low FPS on KH BBS (Maybe caused by particles and Post Processing, It happens in areas with a lot of geometry aswell), but KH 2 is in a playable state.
-The ScreenAdjustment setting is not carried over to the games.
-Sometimes the characters stay with their eyes closed for the whole cutscene.
-Screen get's darker sometimes(Probably, Post Processing Again)
-The closed Eye bug happens the most on Idle Animations
-Looks like 70% of the slowdowns are caused by Post processing...
-KH's famous "stand faces"(Low Poly model) doesn't switch textures properlly, so the mouths stays closed whille the characters are talking when they're with their "StandFaces".
-Game crashes if you try to skip a cutscene on KH2
-KH:Re-Coded has a framerate between 55-60 But it crashes after the opening, this game in particullar for being a kinda like a movie doesn't let you skip the opening.
epicbluej
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7 posts 2 threads Joined: Sep 2017
09-26-2017, 11:57 PM -
#2
Is KH2 in this final mix playable to the end or what? From reading post, seems issues not bad, and most of them are in recoded or BBD not the KH2 game in this mix. If anyone has played KH2, let me know how it went.
enderandrew
Member


0
36 posts 13 threads Joined: Oct 2017
10-26-2017, 04:24 PM -
#3
The issues listed don't seem like show-stoppers so maybe this can go from In Game to Playable.

There is a Reddit thread where someone says they've almost beat the game so it must be pretty Playable.

https://www.reddit.com/r/rpcs3/comments/..._vs_pcsx2/

I get a crash after the opening movie in Kingdom Hearts 2 Final Mix if Vulkan is the renderer, but it works just fine with OpenGL.

F {rsx::thread} class std::runtime_error thrown: Assertion Failed! Vulkan API call failed with unrecoverable error: Device lost (Driver crashed with unspecified error or stopped responding and recovered) (VK_ERROR_DEVICE_LOST)
(in file c:\projects\rpcs3\rpcs3\emu\rsx\vk\VKHelpers.h:1091)

Here is a screenshot of me playing with OpenGL.

https://i.imgur.com/t8fSI3Y.jpg


Attached Files
.gz   RPCS3.log.gz (Size: 1.03 MB / Downloads: 65)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
12-21-2017, 10:21 PM -
#4
In preparation for upcoming changes to the compatibility database, this thread is being moved to Playable. Due to other threads for the same media (Disc or PSN) already being in that category.

If you can confirm one specific ID for the same game and in the same type (PSN or Disc) should not be in the same category e.g one of them is loadable the other is playable then please PM a moderator and we can look into it. (make sure both are tested with the same settings and RPCS3 version first)

Tested with: RPCS3 v0.0.4-6109-de465cb9 Alpha
Asinine
Moderator
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4
2,060 posts 83 threads Joined: Aug 2017
07-20-2018, 07:21 AM -
#5
As of Build 7096 (kd-11's Async #4876 PR)
There is no longer any slowdown when attacking as roxas!!!
Guhstark
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1 posts 0 threads Joined: Sep 2018
09-18-2018, 12:32 PM -
#6
Hi guys.

I'm having some issues with BBS (KH2 works at low fps but works).

I play around 1-2 minutes, the souds stops and on the next load page the game crashes, the fps stops.

Do you know something about it?
Kyokoen
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8 posts 0 threads Joined: Sep 2017
02-23-2019, 04:58 AM -
#7
new 60fps cheat engine address 4 bytes 3020D1017 form 1 to 0
jimblygg
Member


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3 posts 0 threads Joined: Sep 2019
09-27-2019, 01:06 AM -
#8
(07-20-2018, 07:21 AM)Asinine Wrote: As of Build 7096 (kd-11's Async #4876 PR)
There is no longer any slowdown when attacking as roxas!!!
I'm on build 8777, my game goes from 30fps to 9 fps every time i attack, and random lag spikes were otherwise the game runs solid 30fps.
*Edit: Build 8880, tried the 60fps code and the game is actually running really well, but the lag spikes are still happening along with lag when roxas attacks.
This post was last modified: 10-14-2019, 04:55 PM by jimblygg.
Zephirenth
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1 posts 0 threads Joined: Dec 2019
12-29-2019, 04:02 AM -
#9
Currently running on build 9259, having the same issue as jimblygg. Massive frame drops every time Roxas attacks.

Also getting a problem where characters have textures that flicker in and out. Happens only when they're using the basic model (where it uses gifs for the eyes and mouth). Causes dropped frames.
marko47
Member


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1 posts 0 threads Joined: Jan 2020
01-01-2020, 01:32 PM -
#10
(12-29-2019, 04:02 AM)Zephirenth Wrote: Currently running on build 9259, having the same issue as jimblygg. Massive frame drops every time Roxas attacks.

Also getting a problem where characters have textures that flicker in and out. Happens only when they're using the basic model (where it uses gifs for the eyes and mouth). Causes dropped frames.


Same problems here, with flickers and roxas attack slowdown..build 9300


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