(08-25-2018, 08:37 AM)Asinine Wrote: Audio is still perfect here.
problem started in build
7247
build 7253 didn't fixed;
rolling back to 7234 fixed.
PS: i'm trying to help.
please note that build 7253 has slightly better than 7247. but audio is not fixed.
please, re-test this with earphones/headset. you will notice static/noise since audio starts to render (in LEVEL 5 screen).
when cutscene starts, problem seems almost fixed.
so it's more in menus/ logo screens and in-game.
i'm trying to alert, as a new build was released and that too didn't fix the audio.
is like a game have micro-sutter in audio at some parts.
reverting back to 7234 fix all problems, so I'm 300% sure the problem, whatever it maybe, started in 7247 (C++17 implementations) and persists in build 7253 (c++18 implementations)
PS: anyway you chose to see this problem, the fact remains: something changed from build 7234 to 7247. game remains playable (or almost) as far as I can Tell. and you can hear the sound. the problem is the performance of said audio.
I really hope this may help Nekotekina fix this.