Conan [BLUS30069]
Started by Testing




14 posts in this topic
Testing
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43 posts 16 threads Joined: Aug 2017
12-31-2017, 12:21 PM -
#1
RPCS3 v0.0.4-6288-1ea5e740 Alpha | HEAD
Intel® Core™ i5-6500 CPU @ 3.20GHz | 4 Threads | 7.97 GiB RAM | AVX+ | TSX

Technically goes ingame but rarely. Can sometimes freeze while data installation is going on and the loading screens flicker like crazy. Doesn't go ingame at all when using OpenGL and when ingame using Vulkan, the game can crash after a few minutes.

       

.7z   RPCS3.7z (Size: 299.67 KB / Downloads: 8)
This post was last modified: 12-31-2017, 12:22 PM by Testing.
legend80
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120 posts 3 threads Joined: Aug 2017
12-31-2017, 06:32 PM -
#2
Pretty stable for me. You probably have some SPU stuff on or something.

Aside from the long, flickering save screen, the only issue for me, as you displayed above, is that the gfx are missing proper textures.
Asinine
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2,060 posts 83 threads Joined: Aug 2017
01-01-2018, 07:24 AM -
#3
Please retest with different settings, as posted above it should go ingame and be playable.
Testing
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43 posts 16 threads Joined: Aug 2017
01-02-2018, 08:28 PM -
#4
Well if it goes ingame and playable for someone else then they can add their entry. No settings change anything for me.
Asinine
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2,060 posts 83 threads Joined: Aug 2017
03-14-2018, 05:35 PM -
#5
RPCS3 v0.0.5-6541-5f047034a Alpha
Playable, I didn't play for very long due to other ID already being in this category.

After confirming this game works and runs well enough it can be moved to same category as other ID.
This post was last modified: 07-04-2018, 02:54 PM by Asinine.


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.gz   RPCS3.log.gz (Size: 367.66 KB / Downloads: 13)
legend80
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120 posts 3 threads Joined: Aug 2017
03-15-2018, 06:38 PM -
#6
Think the gfx are still pretty screwy (transparency?) compared to the real game.

https://www.youtube.com/watch?v=RrHHFuZckhY

Is that only on certain parts (like the intro)? Just wondering if 'ingame' is more appropiate.
Asinine
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2,060 posts 83 threads Joined: Aug 2017
03-15-2018, 09:03 PM -
#7
Playable doesn't mean perfect, and yeah graphics are definitely incorrect. But the game runs at a good framerate, at did not crash for me plus there was nothing stopping me from progressing or having difficulty playing.
Parthorisian
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19 posts 3 threads Joined: Jan 2018
03-27-2018, 03:25 AM -
#8
log by IbanPetrov(build6592) http://www.mediafire.com/file/6m01b3tchb...CS3.log.gz
11.5 mb
sure for 6590 build being regressed (graphics) this game
build6579
https://i.imgur.com/kVd1Ww4.jpg
second chapter
https://i.imgur.com/oN66YEp.jpg
first chapter
https://i.imgur.com/LXQMXsA.jpg
second chapter
kd11 build(6590)
https://i.imgur.com/NAkKZlz.jpg
second chapter
https://i.imgur.com/2wfK3oV.jpg
first chapter
https://i.imgur.com/bQ1geNs.jpg
second chapter
Also kd11 update gave this game strange fps deeps
https://i.imgur.com/hgLpnWx.jpg
https://i.imgur.com/ioO3gNN.jpg
Almost th same place, but fps difference is huge(it seems it depends on some critical for fps amount spots
https://i.imgur.com/jZwiSfR.jpg
https://i.imgur.com/LRhPUOL.jpg
This post was last modified: 03-27-2018, 03:47 AM by Parthorisian.
Parthorisian
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19 posts 3 threads Joined: Jan 2018
04-17-2018, 03:14 AM -
#9
And now this "playable" game has average 12-20 fps. https://imgur.com/Gg7VJwr https://imgur.com/6TThQGw https://imgur.com/oeGK44L https://imgur.com/W28ztml
graphical lighting glitch, on almost all surfaces, since build v6590, is still presented
Edit: yes 30fps is reachable, but for experimental(still) Nekotekina build https://imgur.com/OGcpnkc
master https://i.imgur.com/Jnac1ya.png https://i.imgur.com/Jylb571.png https://i.imgur.com/fYLxO6m.png https://i.imgur.com/9kmpEpu.png
Log http://www.mediafire.com/file/ra0k2r1en5...CS3.log.gz
sand vault save http://www.mediafire.com/file/i1yalrey0t...9SAVE1.ZIP
This post was last modified: 04-17-2018, 04:23 AM by Parthorisian.
Asinine
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2,060 posts 83 threads Joined: Aug 2017
04-17-2018, 03:37 AM -
#10
Still getting 30fps here.
Try preferred spu threads 2 and auto.
This post was last modified: 04-17-2018, 03:39 AM by Asinine.


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