04-11-2018, 12:39 AM -
RPCS3 v0.0.5-6649-7303f04bc Alpha | HEAD
Intel® Core i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX
Ingame. Frequent crashes and generally poor performance (10-15 fps) prevent this from being playable.
Seems to like crashing while compiling shaders. Another thread for this game says you need to use SPU interpreter so I did. I did not test if it wasn't needed.
The splash screens flicker rapidly, slightly fixed on OpenGL but not entirely. Didn't test to see if anything fixed it entirely.
A lot of smaller things could potentially be fixed with the right settings but the performance isn't there yet and hangs keep it ingame regardless.
The first pic is 30 fps because it's in a loading screen, but player control works fine within that at 30.
Intel® Core i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX
Ingame. Frequent crashes and generally poor performance (10-15 fps) prevent this from being playable.
Seems to like crashing while compiling shaders. Another thread for this game says you need to use SPU interpreter so I did. I did not test if it wasn't needed.
The splash screens flicker rapidly, slightly fixed on OpenGL but not entirely. Didn't test to see if anything fixed it entirely.
A lot of smaller things could potentially be fixed with the right settings but the performance isn't there yet and hangs keep it ingame regardless.
The first pic is 30 fps because it's in a loading screen, but player control works fine within that at 30.
This post was last modified: 04-12-2018, 01:09 PM by Deminating.
Edit Reason: Title formatting