60 FPS in menu 20 FPS in-game with frequent texture flickering. The emulator compiles LLVM every time the game loads a stage. BLJS-10250.log.gz (Size: 908.54 KB / Downloads: 395)
This post was last modified: 11-18-2017, 01:45 PM by Asinine.
Arcade mode is playable until the end. All updates/DLCs also works. On beefier desktop it can run with 40-60FPS with occasional stuttering and sound crackling.
The audio is completely thrashed and performance is low and it still stutters even when shaders are generated it's not playable.
Also when doing compatibility reports you need to provide a log file, three ingame screenshots and the version identifier must include the commit, the easiest method to grab the right version string is just to copy paste the first line you see in the rpcs3 log into your post.
The sound performance is still horrible and the gameplay during the shader creation it's still bad too, but the fps goes better in some stages and gundams, i have to add more, there is a significant frame drop when u try to use of the dlc characteres like >old characters 60fps.. >dlc characters 35/40 fps.
This post was last modified: 01-25-2018, 09:38 AM by XFTG.
I wouldn't recommend making compatibility reports with SPU LLVM and Giga block size it's more incompatible and could even be the cause of you falling through the world.
With issues like that it's even worth trying interpreters.