xAgentG
Unregistered
Good Day,
I didn´t find a thread for this game so i thought would create on.
Graphicadapter: Nvidia 550 ti 1GB (Fermi)
Driver:358.70 (supports DirectX 12)
In my opinion, the game fully playable despite the graphical issues e.g. flickering textures. I was able to successfully finish a game.
Tested with build: 623ddd96/appveyor
Tested in: OpenGL
Settings:
- PPU - Interpreter (fast)
- SPU - Interpreter (fast)
- OpenGL
- 1920x1080
- XAudio2
LLE :
-Sre
-l10n
-resc
-rtc
-sail
Sakimotor
Unregistered
Renderer : Vulkan
LLVM + ASMJIT works the better
Game FPS are between 30 and 50 ingame
Textures are broken
Moving to Ingame, a racing game doesn't seem very Playable like that
Actually it's a duplicated thread. Please don't create duplicated threads.
Merging.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux
reznoire
Member
0
18 posts
0 threads
Joined: Aug 2017
RPCS3 v0.0.2-8-59e3efb
Most graphical issues go away with ppu fast interpreter
MEM: Access violation when res set to 1080p even though it's supported, 720p is fine
Sakimotor
Unregistered
Using LLVM + ASMJIT and Vulkan, graphics are still glitchy but the game goes at a full 60 FPS [Image: aryjxkE.jpg]
brienj
Member
0
1 posts
0 threads
Joined: Nov 2017
I am not sure why this isn't listed as fully playable.
v0.0.4-6325 (Although it has been working for a while before this version)
CPU:
PPU Interpreter + ASMJIT, Preferred SPU Threads = 2, Load liblv2.sprx only, Enable SPU loop detection.
GPU:
Vulkan, 16:9, 59.94, Anistropic Filter = 16x, Default Resolution = 1280 x 720, Write Color Buffers, Use GPU Texture Scaling, Resolution Scaling 150%.
Game runs at a constant 60 FPS, no graphical glitches or anything. It's perfect.
Seriously needs to be listed as fully playable.
[email protected]
Member
0
2 posts
0 threads
Joined: Mar 2018
(01-16-2018, 02:02 AM)brienj Wrote: I am not sure why this isn't listed as fully playable.
v0.0.4-6325 (Although it has been working for a while before this version)
CPU:
PPU Interpreter + ASMJIT, Preferred SPU Threads = 2, Load liblv2.sprx only, Enable SPU loop detection.
GPU:
Vulkan, 16:9, 59.94, Anistropic Filter = 16x, Default Resolution = 1280 x 720, Write Color Buffers, Use GPU Texture Scaling, Resolution Scaling 150%.
Game runs at a constant 60 FPS, no graphical glitches or anything. It's perfect.
Seriously needs to be listed as fully playable.
The game runs fine but not at 60fps, only 30.
Specs:
i7 6700k
16gb DDR4
1060 6GB
SSD 250
WIN 10 PRO
We still dont have a compatibility report that meets all the guidelines, and thus it's not in the playable category. Please read https://forums.rpcs3.net/thread-196671.html and follow all the rules for playable reports then we can move this.
This post was last modified: 03-16-2018, 11:39 AM by Asinine.
Mock
Member
0
36 posts
1 threads
Joined: Jan 2021
RPCS3 Version: 0.0.16-12405-bbaa93c8 Alpha
Only works without graphic glitches with
Interpreter Fast
Recompiler LLVM
Vulkan
but with best hardware still unable to reach 60fps with Interpreter fast
This post was last modified: 06-19-2021, 03:29 PM by Mock.
|