I have been testing the game for the past year or so since this is the only game I have ripped.
I booted the game up today and I though I would report my findings.
Specs:
RPCS3 v0.0.3-9-22e5d95 Alpha
i7 7820x
GTX 970
RAM 16 GB 3200
Win 10 1709
The in game text works properly only when running in strict rendering mode, sadly it disables Resolution scaling.
Vsync doesn't work, there is tearing during the loading screens and from time to time during gameplay.
GPU texture scaling doesn't seem to affect the game negatively, can't notice a performance boost either.
16 AF works.
No other GPU settings selected.
Gameplay wise, the only issue I have encountered so far is that the playable characters you unlock keep running in the main hub and then they freeze.
Normally they should run around for a while and then stop to allow the player to talk to them and switch character like this:
https://youtu.be/U5MwU8O0QkQ?t=15m49s
Currently they just get stuck and you can't talk to them.
Performance is great, 30 fps almost always locked.
There are some minor stuttering issues when switching area/katamari size, probably due to loading.
Trophies are not displayed and the log lists the following trophy errors:
E {PPU[0x1000007] Thread (GDV::RequestPool::Thread00) [0x00349b20]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x5a6fd0, arg=*0x7e8f28, options=0x0)
E {PPU[0x1000007] Thread (GDV::RequestPool::Thread00) [0x00349b20]} sceNpTrophy: sceNpTrophyUnlockTrophy(context=0x1, handle=0x1, trophyId=16, platinumId=*0x7e8f58)
E {PPU[0x1000007] Thread (GDV::RequestPool::Thread00) [0x00445898]} sceNpTrophy: sceNpTrophyUnlockTrophy(context=0x1, handle=0x1, trophyId=21, platinumId=*0x7e8f58)
You can find my full log here:
https://anonfile.com/DfbaR2c8bc/RPCS3.7z