The Legend of Heroes: Trails of Cold Steel II [BLUS31597]
Started by foreveryou79




71 posts in this topic
oblongg
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1 posts 0 threads Joined: Aug 2017
08-30-2017, 03:37 AM -
#51
I downloaded a save off gamefaqs of CS1 and I tried to import the save data to get the bonuses for this game, but the game won't accept the save despite the emulator listing it and me pressing 'select entry'. Is save importing just not working yet?
Jhon1234
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7 posts 1 threads Joined: Aug 2017
08-30-2017, 06:36 PM -
#52
gamefaqs save works.
Wildbreed
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2 posts 0 threads Joined: Aug 2017
08-30-2017, 11:04 PM -
#53
(08-30-2017, 03:37 AM)oblongg Wrote: I downloaded a save off gamefaqs of CS1 and I tried to import the save data to get the bonuses for this game, but the game won't accept the save despite the emulator listing it and me pressing 'select entry'. Is save importing just not working yet?

You'll have to bruteforce that save file.. Only decrypted save files will load
There are various tools available on the internet for you to do so.
za8zak1
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1 posts 0 threads Joined: Sep 2017
09-04-2017, 04:32 AM -
#54
Please help me.

In this game, currently I’m on mission to save Elliot sister, Fiona. After I confirm the party, the game is stuck.
[Image: FGjER]

The problem;
[Image: jD3zybc]

Game ID: NPUB31836
My system: Windows 10, intel 15-6300hq, gtx 960m 4gb, 8 gb ram

RPCS3 log: 
.7z   RPCS3 log.7z (Size: 801.42 KB / Downloads: 0)
mcleo
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1 posts 0 threads Joined: Sep 2017
09-15-2017, 11:28 PM -
#55
(06-20-2017, 08:53 AM)jazjaz36 Wrote:
(06-05-2017, 04:59 PM)jazjaz36 Wrote:
(06-05-2017, 01:06 PM)Annie Wrote: You can download builds on https://rpcs3.net/builds
Never use old builds unless it doesn't work on latest

okay. ThanksSmile I just posted on the Cold Steel 1 thread. I'm trying that first, but as far as I've noticed all my problems and concerns here are pretty much the same there.


I had to bump this thread as I have a question. I've been trying to get save files from gamefaqs. If I understand it right
NPUB31836_SAVE255 is always the system data, which should go hand in hand with the save data. So everytime I put together with the save data that I get from gamefaqs, this error always comes up when I try to load the file.
F {PPU[0x1000000] Thread (main_thread) [0x0029d854]} MEM: Access violation reading location 0x534

It is my understanding that any system data can go with the save files. Am I missing something?
Hi Jaz, I have the same issue :"Access violation reading location 0x534" when I import a save from the internet. sfo resign has been done.
How did you fix the problem? any progress?
marthgun
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28 posts 0 threads Joined: Sep 2017
09-17-2017, 07:12 PM -
#56
(09-15-2017, 11:28 PM)mcleo Wrote: Hi Jaz, I have the same issue :"Access violation reading location 0x534" when I import a save from the internet. sfo resign has been done.
How did you fix the problem? any progress?

There's a Bruteforce Save Data program you can use.

make sure you unlock everything including the region.  put it in /Home/000001/savedata

i've also read that you may need to rename the folder, the gamefaqs one with Laura ending has folder called NPUB31759_SAVE100

if you're using a BLUS31597 or w/e, you may want try changing the folder name to match the BLU-- first game.
jazjaz36
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17 posts 1 threads Joined: Sep 2017
09-19-2017, 04:14 AM -
#57
(09-15-2017, 11:28 PM)mcleo Wrote:
(06-20-2017, 08:53 AM)jazjaz36 Wrote:
(06-05-2017, 04:59 PM)jazjaz36 Wrote:
(06-05-2017, 01:06 PM)Annie Wrote: You can download builds on https://rpcs3.net/builds
Never use old builds unless it doesn't work on latest

okay. ThanksSmile I just posted on the Cold Steel 1 thread. I'm trying that first, but as far as I've noticed all my problems and concerns here are pretty much the same there.


I had to bump this thread as I have a question. I've been trying to get save files from gamefaqs. If I understand it right
NPUB31836_SAVE255 is always the system data, which should go hand in hand with the save data. So everytime I put together with the save data that I get from gamefaqs, this error always comes up when I try to load the file.
F {PPU[0x1000000] Thread (main_thread) [0x0029d854]} MEM: Access violation reading location 0x534

It is my understanding that any system data can go with the save files. Am I missing something?
Hi Jaz, I have the same issue :"Access violation reading location 0x534" when I import a save from the internet. sfo resign has been done.
How did you fix the problem? any progress?

Never tried anymore. I just finished the game with my own save file so it can be over and done with. Even Bruteforce was giving me a headache with the whole decryption bit ugh.

PS. I was going to reply to this days ago, but for some reason I can no longer log into my account and I even had to make a new one. What's the deal? Can anyone fill me in?
marthgun
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28 posts 0 threads Joined: Sep 2017
09-20-2017, 02:27 AM -
#58
https://ci.appveyor.com/project/rpcs3/rp.../artifacts

new build from nekotina caused me to crash when fishing.  but i did see a few bit fps increase when playing in a low fps area.  prior build (below) i was getting about 20-21 fps, with new build (above) around 23 fps.  i still have the log i think, last time i tried to upload one it erased my entire post.  i'll try after i get the text out of the way.

went back to  rpcs3-v0.0.3-2017-09-14-07af701a_win64 build;  the game works great in OpenGL, PPU-LLVM, SPU-JIT,
using i-7 3770k, GTX 670, 16gb ram

it has some low fps in places mentioned in previous posts, lowest i've gotten consistently in an area is about 14 fps, so it's not bad, menus and battles are 30 fps.

There is some serious texture corruption going on but from what i've observed it happens only when you open the menu (with the Y or Triangle button), then you may get blacked out textures on faces that are more pale or objects that have a high amount of white color on them, like Toval's clothes, Elise' face, wings on some creatures, etc.

I've tried to play as long as i dared without opening the menu and have never run into any texture corruption.  only when i open the menu it's pretty much a guarantee that something funky is about to happen in the near future, like a face or enemy graphic replacing all the battle menu options or bizarre stretching and artifacts on characters displayed in the menu.  I'm sure most of this is known about.  looking at what kd-11 is working on now with the depth and blit stuff, i'm hoping it has some positive effects for this game.

I did try to stick it out with using write color buffers option on, and i saw no texture issues even after going through the menus repeatedly, however, max fps is about 10 for me.  most of the time it's around 7.  most of the other options do nothing for me in terms of improvements.

*edit: i forgot to add, saving, then loading will help some of the texture issues, but from what i've seen there are two separate issues. if the ground or some other textures are rendering black or dark, you do a quick save/load and they may get fixed, but then you'll have the bizarre texture problems. you can do this and it pretty much just switches it from one problem to the other. the only reliable way to fix the issues is to reload the game. one workaround may be to be able to access the save/load dialog on a hotkey without going through the menu. not sure if that's even doable.
This post was last modified: 09-20-2017, 05:11 AM by marthgun.


Attached Files
.7z   RPCS3.7z (Size: 503.34 KB / Downloads: 2)
marthgun
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28 posts 0 threads Joined: Sep 2017
09-22-2017, 02:25 AM -
#59
as of Build 0.0.3-6256

game has some fps improvements, the texture corruption is still there unfortunately but it's much less of an issue now.  blacked out faces / blacked out meshes rarely shows up, i've only seen one instance of this in 2 or so hours of gameplay, which a quick save/reload fixed.  after about 20 minutes or so in game and moderate use of the menu do you start seeing some of the weird artifacts, usually a save/load will fix them, so it's been a more enjoyable experience overall.  game seems to run better as well.  

log is a decent stretch of play time, around 20 minutes, when the log started to show lots of red and the texture corruption weirdness became too much.  that's still 4x longer than i would usually have to reset the emu.

file too large for forum; so gdrive:

https://drive.google.com/open?id=0B858bp...UlhZzQ1QXM
This post was last modified: 09-22-2017, 02:26 AM by marthgun.
Wildbreed
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2 posts 0 threads Joined: Aug 2017
09-24-2017, 07:46 PM -
#60
Is it just me or am i getting constant 30 fps in low fps areas using Vulkan and enabling Vsync

using the latest build #3488 by kd-11

with openGL i was getting 20ish fps

I knew this game had poor performance with Vulkan using the past builds, but i just decided to try it out now,
and i was like omg constant 30 fps in Ymir whereas i was getting 21 fps using openGL

Please can anyone else confirm..
location : Ymir
using openGL - 19-20 fps
using Vulkan with Vsync enabled - constant 30fps

build #3488 by kd-11


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