Ni no Kuni: Wrath of the White Witch [BLES01555]
Started by Aeternal600




181 posts in this topic
fadestyle
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08-16-2017, 09:34 PM -
#91
(08-16-2017, 03:27 PM)saviourshah Wrote:
(08-15-2017, 06:58 PM)tet666 Wrote: The flickering artifacts in Vulkan are only gone in kd-11s vertex_rewrite branch builds for me (which makes sense since it has a fix for that) maybe try a newer build from that branch.
yes all the kd-11 vertex_rewrite builds has graphics fix under vulkan but they freez for me within 1-2 min after i start game. only freezes when im inside gameplay. on start menu it can be hours without freezing.


give the new one a try 34 mins ago

#3200 kd-11 34 minutes ago (2017-08-16) Download 0.0.3-5743
youwereeatenbyalid
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08-17-2017, 12:12 AM -
#92
Just did. Vulkan gives 20 fps with no graphical glitches with a ryzen 1500 and GTX 1080, but still randomly crashes.
fadestyle
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08-17-2017, 12:14 AM -
#93
i can confirm it plays well with this version until it randomly crashes.
#3200 kd-11 (2017-08-16) Download 0.0.3-5743
miyazono
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2 posts 0 threads Joined: Sep 2017
09-07-2017, 12:49 AM -
#94
dunno if this was already mentioned here, but i got a bug after me and the king of the fairies separated to find a wand and the mysterious girl showed up. looks like this, http://imgur.com/a/dNOOR
i tried going to the main menu and reloading, and also restarting the game entirely, and it's still like that.
miyazono
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2 posts 0 threads Joined: Sep 2017
09-07-2017, 01:09 AM -
#95
idk if this was already mentioned or not, but the game works fine until after you and the king of the fairies split up to find a wand and the mysterious girl shows up. i attached a screenshot of what the game looks like.


Attached Files Thumbnail(s)
   
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
09-10-2017, 12:10 PM -
#96
Try OpenGL and/or Strict Rendering Mode + Write Color Buffers maybe.
Sarton
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3 posts 0 threads Joined: Sep 2017
09-19-2017, 10:16 AM -
#97
Is the issue still there that requires you to skip all cutscenes before they end? I saw someone on Youtube playing it on a recent build and he said in the comments to some guy that he didn't have to skip the scenes anymore, so I just want to know if its been fixed and I'm doing something wrong, or there was a misunderstanding somewhere.

Thanks! Smile
Masa
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3 posts 0 threads Joined: Sep 2017
09-22-2017, 02:59 PM -
#98
Currently crashes quite often with Vulkan:
U {PPU[0x1000000] Thread (main_thread) [0x01daf3a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23009b00, flags=0x0, pOpt=*0x0)
E {rsx::thread} HLE: Getting the real address failed. (addr=0x526d510)
F {rsx::thread} class std::runtime_error thrown: GetAddress(offset=0x526d510, location=0x1): RSXIO memory not mapped
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:52)
jazjaz36
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17 posts 1 threads Joined: Sep 2017
10-12-2017, 04:29 AM -
#99
Hi is there any update on this game? I tried the latest version
v0.0.3-6433 (e8bde58) Alpha [2017-10-12]

https://rpcs3.net/download

on both vulkan and openGl graphics have improved but the FPS is still at 7-8 and the cutscenes would mostly still need to be skipped or else it could freeze. I would attach the log file, but I'm sure numerous people already pointed this out. Anyway I'm using intel so I guess the speed is doable, but how about the cutscene problem?
gadf007
Member


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1 posts 0 threads Joined: Oct 2017
10-13-2017, 02:49 PM -
Hi guys. I have an anoying  problem with sound in cutscenes. It lags behind video and get frozen sometimes, but videos play fine in 60 fps
Version:  rpcs3-v0.0.3-2017-10-12-c63ff05e_win64
Config
ppu - recompiler(llvm)
spu - recompiler(asmjit)
vulkan

amd fx8300 @3.6Ghz
ddr3 8Gb 
gtx 650 ti 2Gb


Attached Files
.gz   RPCS3.log.gz (Size: 472.34 KB / Downloads: 1)


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