Dragon's Crown [BLUS30767]
Started by Gundark




116 posts in this topic
theo1996
Unregistered


 
08-09-2017, 08:14 PM -
(08-09-2017, 06:04 PM)Caudecius Wrote: Running almost perfectly, with 55~60fps in dungeons and some 40~45fps dips in town. Some minor, almost unnoticeable audio clips in transitions.
I have the patch from https://github.com/RPCS3/rpcs3/issues/30...-320465335 applied, so i haven't found any problems at all.


Settings:

RPCS3 v 0.0.3-5601-31ec0053 Alpha

CPU
____________________________
PPU Decoder: Recompiler (LLMV)
SPU Decoder: Recompiler (ASMJIT)
*Enable SPU loop Detection


GPU
____________________________
Renderer: Vulkan
Resolution: 1920x1080
Framelimit: Off
*Invalidate Cache Every Frame
*Use GPU Texture Scaling
*Strict Rendering Mode

Spec:
____________________________
CPU: i7-7700
GPU: Radeon R9 270X
RAM: 8Gb DDR4 HyperX 2666Ghz
____________________________


This video shows how fluid is the game running with these specifications.
Can you please explain how to use the patch.
Caudecius
Unregistered


 
08-09-2017, 08:41 PM -
Of course.
1) First you need to download the patch file Nekotekina made, here: https://gist.github.com/Nekotekina/14c6c...fab87a43ec

Simply download as a .zip, unzip and put it in the same folder you have RPCS3.exe .

2)Then, you'll need to insert these codes https://github.com/RPCS3/rpcs3/issues/30...-320465335

Just open the patch file with notepad and paste the lines in the apropriate place. For instace, this is my patch file with the proper code lines:

___________________________________________________________
SPU-dcc6159bd7531f6fec845c48edfc863ff439c7d4: &D3
- [be32, 0x1068, 1]
- [be32, 0x1d84, 1]
- [be32, 0x3274, 1]

SPU-b7b6614b66e1d905e8e3a5600e8c682a3bfcb8f0: &D4
- [be32, 0x1870, 1]
- [be32, 0x304c, 1]
- [be32, 0x3720, 1]

SPU-0b24950a93399c14fc96f4165f7d395d3cd424c1: &DD2
- [be32, 0x1720, 1]
- [be32, 0x3c48, 1]
- [be32, 0x42a8, 1]

SPU-3782760a045df10d95e24648fc7b7037bf635f52: &TGFP
- [be32, 0x51f4, 1]
- [be32, 0x556c, 1]
PPU-60f7a7f5e0de894da8e5de235609228c40e70197: #DC BLUS30767 Sync Fix
- [be32, 0x5BCA18, 0x63C30000]
- [be32, 0x5BCA1C, 0x4BFFF829]
- [be32, 0x5BCA20, 0x38600045]
- [be32, 0x5BCA24, 0x4832BA7D]
- [be32, 0x5BCA28, 0xE8410028]
- [be32, 0x5BCA2C, 0x80BE01D8]
- [be32, 0x5BCA30, 0x38800000]
- [be32, 0x5BCA34, 0x90A30000]







# old hashes for backward compatibility
spu-6f4bb7f45ec965ad714e61e20af1bd2c0eb34ac9: *D3
spu-d66b1cd09e2bee11bdadb2f9d620d7a19a5e64d9: *D3
spu-081a87bfa560fb6e30472c49a9f1a242dfa7fe5f: *D3
spu-386949c5a2ac1ce301a88c034c1dcf56971b036a: *D4
spu-ae7746989348136f4e7b550a69ef0a5fee41d692: *DD2
spu-f1c515906928b0b7ba99c506d7b42934b427f9fe: *TGFP


_____________________________
There you go. Of course, you can't change the extension .yml to open the file in notepad, remember that.
theo1996
Unregistered


 
08-10-2017, 12:19 PM -
Running on GTX 460 |4GB Ram 1600|i5-2400 3,4 GHz

Thank you Caudecius for the explanation.It runs at about 30-40 fps and drops to 10 when i go to battle or some heavy cutscene happens.Audio stutter is prevalent but not unplayable. Definitely playable.

Forgot to add OpenGL. Vulkan supported only after GTX 600 seres ;_; In the future i may slap in the gtx 580 i have and post results. Also i OC my cpu to 3,5 without overvolting and there was a slight improvement like some stutters disapered when i reach 3,8 will post results.
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
08-10-2017, 01:07 PM -
RIP OpenGL performance...
tet666
Unregistered


 
08-10-2017, 07:23 PM -
(08-09-2017, 06:04 PM)Caudecius Wrote: Running almost perfectly, with 55~60fps in dungeons and some 40~45fps dips in town. Some minor, almost unnoticeable audio clips in transitions.
I have the patch from https://github.com/RPCS3/rpcs3/issues/30...-320465335 applied, so i haven't found any problems at all.


Settings:

RPCS3 v 0.0.3-5601-31ec0053 Alpha

CPU
____________________________
PPU Decoder: Recompiler (LLMV)
SPU Decoder: Recompiler (ASMJIT)
*Enable SPU loop Detection


GPU
____________________________
Renderer: Vulkan
Resolution: 1920x1080
Framelimit: Off
*Invalidate Cache Every Frame
*Use GPU Texture Scaling
*Strict Rendering Mode

Spec:
____________________________
CPU: i7-7700
GPU: Radeon R9 270X
RAM: 8Gb DDR4 HyperX 2666Ghz
____________________________


Strange runs with full 60 fps everywhere here on a stock I5 4460 and a Gtx 1070, with your CPU you shouldn't have any fps dips .
Caudecius
Unregistered


 
08-10-2017, 07:47 PM -
Quote:Strange runs with full 60 fps everywhere here on a stock I5 4460 and a Gtx 1070, with your CPU you shouldn't have any fps dips .


Dunno, maybe is the GPU, but it shouldn't affect performance that high. But the dips are only in the town/ transitions, no real problem gameplay wise. ¯\_(?)_/¯
theo1996
Unregistered


 
08-14-2017, 01:44 PM -
Bad news dlc update to 1.06 doesn't work. I installed the .pkg it compiled something new and from then it stopped playing just hangs at "initialized audio".Will have to somehow revert the dlc.

!!edit:Cna you use direct x 12 with this game? i have a 580 just lying around and it supports directx 12.
It does not support direct X 12 nor did i see ant improvement in fps,opengl is obsolete.
tet666
Unregistered


 
08-18-2017, 11:04 AM -
(08-14-2017, 01:44 PM)theo1996 Wrote: Bad news dlc update to 1.06 doesn't work. I installed the .pkg it compiled something new and from then it stopped playing just hangs at "initialized audio".Will have to somehow revert the dlc.

!!edit:Cna you use direct x 12 with this game? i have a 580 just lying around and it supports directx 12.
It does not support direct X 12 nor did i see ant improvement in fps,opengl is obsolete.

Nah D3D12 is dead, get a card which supports Vulkan.
I assume they will remove D3D12 soon here as well like Dolphin allrdy did.
Gundark
Unregistered


 
08-18-2017, 02:53 PM -
(08-14-2017, 01:44 PM)theo1996 Wrote: Bad news dlc update to 1.06 doesn't work. I installed the .pkg it compiled something new and from then it stopped playing just hangs at "initialized audio".Will have to somehow revert the dlc.

!!edit:Cna you use direct x 12 with this game? i have a 580 just lying around and it supports directx 12.
It does not support direct X 12 nor did i see ant improvement in fps,opengl is obsolete.

Did you delete shader cache? If not, try it, sometimes helps.
kftX
Member


0
1 posts 0 threads Joined: Aug 2017
10-09-2017, 05:18 PM -
Game is now broken on the upscale build. It loads up and gets stuck here:

[Image: HAxx7R.png]

The loading itself is animated but it never goes past this. I've uploaded a log aswell.

edit: forgot to add but I've tried all combination of settings to get it to work. Nothing did.

edit2: somehow the log is attached but doesn't show up. Weird.
This post was last modified: 10-13-2017, 02:22 PM by kftX.


Attached Files
.gz   RPCS3.log.gz (Size: 81.51 KB / Downloads: 1)


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