But maybe problem is in TTY:
Code:
CGameObjectFactoryGame recreated. Forceref: 7fd4e0
CellVideoOutState: refresh rate flags 0x1
gfxInitGraphics::GCM Initialized, Width: 1280 Height: 720 A:1.777778 Host Size: 47184896 Local Size: 261095424
Renderer_SPU: Startup
Renderer_SPU: Startup
time to load/compile shader ($/enginesupport/shaders/PS3/FlashUI.ps3fx [Unknown combination string, disable USE_PRECALCULATED_SHADER_CRCS in CGOWShader.cpp]) 1 ms
==========================================================
SCREAM PS3 (c)2005 Sony Computer Entertainment America
(nextsynth)
v5.5.2, built Jun 24 2008 at 22:23:38
==========================================================
Sound Tick Thread Priority: 100
==========================================================
snd_stream v4.2.0, built Jun 24 2008 at 22:57:58
Compiled against Scream v5.5.2
========================================================
stream initialised
bank loader initialised
vag bank initialised
========================================================
time to load/compile shader ($/enginesupport/shaders/PS3/Default.ps3fx TEXTURE=1;CONSTCOLOR=0;HASCOLOR=0;TRANSFORM=0) 1 ms
thr_auto_load() start
Corrupt: MASTER.BIN [80]
Corrupt: [0]
Invalid Save: [5 / 2]
cellSaveDataAutoLoad2() : 0x8002b401
thr_auto_load() end
time to load/compile shader ($/enginesupport/shaders/PS3/GOWShader.ps3fx [Unknown combination string, disable USE_PRECALCULATED_SHADER_CRCS in CGOWShader.cpp]) 105 ms
time to load/compile shader ($/enginesupport/shaders/PS3/Resolve.ps3fx RESOLVEMODE=3;FOGONLYRESOLVE=0;SEP_FOGBACKPLANE=1) 2 ms
time to load/compile shader ($/enginesupport/shaders/PS3/Fog.ps3fx ) 0 ms
time to load/compile shader ($/enginesupport/shaders/PS3/Fade.ps3fx MODE=0) 0 ms
time to load/compile shader ($/enginesupport/shaders/PS3/Particle.ps3fx TEXTURE=0;TCC=1;TFX=0) 1 ms
time to load/compile shader ($/enginesupport/shaders/PS3/Movie.ps3fx TEXTURE=1;CONSTCOLOR=0;HASCOLOR=0;TRANSFORM=0;IS448=0) 2 ms
SND_STREAM: Pause request during stop operation. Ignored.