Here's another look at the beginning of that same section blastprocessing showed but with, I'm assuming, a much older processor.
i7-2600 @ 3.2GHz
GTX 1080 EVGA Model
12 gigs of DDR3 RAM @ 1333 MHz
Windows 7 SP1
PPU and SPU Recompiler, Vulkan API, automatically loading libraries.
The only function I have enabled is "Bind SPU threads to secondary cores" as that seems to give me a very small bump in performance and stability. All cores hang around 55-65% usage, and around 70-75% while recording but that does not seem to affect in-game performance. The first battle of the game seemed to reach 27-30fps pretty effortlessly.
Game frequently hangs on my system with either a runtime_error or crashes the emulator with an unhandled exception error box, to the point where even getting to the Velvet Room introduction seems impossible. The game up to this point runs without any crashes or hangs though.
Unhandled Exception Crash:
Logs for both unhandled exception crash and runtime_error hang attached. I think the crash might be something related to my system and not the emulator but I included both logs and crash message just to be sure.