Game: AQUAPAZZA [BLUS31321]
RPCS3 Version: v0.0.2-5366-e36f0793 Alpha | 04 June, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 32GB DDR3 | Windows 10 x64
Status: Playable (Played 1 Round in VS Mode)
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 1280x720 | 16x9 | Frame limit Off | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also:
AQUAPAZZA [NPUB31336]
Tested on 6 combinations of the Renderer, PPU, and SPU configurations. Solid 60FPS on V+Rec(LLVM)+Rec(ASMJIT) when Frame Limit is set to 60.
OPENGL
OGL+Int(f)+Int(p): Can't Boot. White Screen. Stuck on F {SPU[0x2000000] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099)(in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
OGL+Int(f)+Int(f): Can't Boot. White Screen. Stuck on F {SPU[0x2000001] Thread (sdarc_spu) [0x000d4]} : class std::runtime_error thrown: Unknown/Illegal instruction (0x9d64c099)(in file C:\rpcs3\rpcs3\Emu\Cell\SPUInterpreter.cpp:33)
OGL+Int(f)+Rec(ASMJIT): "Ingame" 60FPs during intro cutscene, Title Screen, and Character Select Screen. 50FPS during Main Menu. 30-40FPS during matches. RPCS3 brings up two Segfault error windows that can be ignored, but will crash if Stop is pressed.
VULKAN
V+Int(f)+Rec(ASMJIT): "Ingame" 540FPS during intro cutscene, 250 FPS on Title Screen, 53FPS on Character Select Screen. 85FPS during Main Menu. 35-60FPS during matches. RPCS3 brings up two Segfault error windows that can be ignored, but will crash if Stop is pressed.
V+Rec(LLVM)+Rec(ASMJIT): Playable. 60FPS. RPCS3 brings up two Segfault error windows that can be ignored, but will crash if Stop is pressed. Enable Frame Limit to 60FPS.
D3D12
DX+Int(f)+Rec(ASMJIT): "Ingame" 430FPS during intro cutscene, 170 FPS on Title Screen, 8FPS on Character Select Screen (4FPS on Partner Select). 52FPS during Main Menu. 3FPS during matches. RPCS3 brings up two Segfault error windows that can be ignored, but will crash if Stop is pressed.