Dengeki Bunko: Fighting Climax [BLJM61210]
Started by zzq920817




11 posts in this topic
zzq920817
Unregistered


 
03-28-2016, 12:16 PM -
#1
LLE:
cellSpursJq_Library
cellSre_Library
sceNp_Library
sceNp2_Library



Ani
Administrator
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16
4,390 posts 107 threads Joined: Aug 2017
03-28-2016, 02:22 PM -
#2
Again, you're using an old build (9 days ago - https://github.com/RPCS3/rpcs3/commit/8f788cb)
You should always test with the latest master
Download from here: https://ci.appveyor.com/project/rpcs3/rp.../artifacts
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
tambre
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03-28-2016, 03:31 PM -
#3
Also, I don't think LLE'ing sceNp is going to work. IIRC, on a real PS3, it uses IPC to communicate with the XMB/OS process, but we emulate neither. Feel free to correct me.
r2682233
Unregistered


 
03-31-2016, 11:05 AM -
#4
This time I used this version https://ci.appveyor.com/project/rpcs3/rp...d/1.0.2052
but the situation was the same as version 8f788cb.
(like this
It's so slow in my computer.
(um, my English is very~ poor.)
LLE:
cellSpursJq_Library
cellSre_Library
Dante38490
Unregistered


 
04-01-2016, 01:02 AM -
#5
I have already signaled problem for this game and same other game
rpcs3 need implemend "syscall_988", for this gamer after first loading rpcs3 show this and windows GS close
Quote:{PPU Thread[0x1fc] (savedata check thread)[0x0031a878]} HLE TODO: Unimplemented syscall 988: syscall_988 -> CELL_OK
tambre
Unregistered


 
04-01-2016, 04:47 AM -
#6
(04-01-2016, 01:02 AM)Dante38490 Wrote: I have already signaled problem for this game and same other game
rpcs3 need implemend "syscall_988", for this gamer after first loading rpcs3 show this and windows GS close
Quote:{PPU Thread[0x1fc] (savedata check thread)[0x0031a878]} HLE TODO: Unimplemented syscall 988: syscall_988 -> CELL_OK

That syscall shouldn't affect the game. It's for doing something with the PPU debugging exception handler.
JulioArk01
Unregistered


 
03-24-2017, 04:49 PM -
#7
THIS IT S HAPPENING TO ME ON THE CONSOLE

Redacted console spam
Ani
Administrator
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16
4,390 posts 107 threads Joined: Aug 2017
03-26-2017, 03:00 PM -
#8
Please read how to report issues on Announcements.
Attach a full RPCS3.log file (compress it first to .zip, .7z or .rar).
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
stamalidan
Banned


3 posts 0 threads Joined: Sep 2017
09-18-2017, 02:41 PM -
#9
This game works on Vulkan but there are small problems Smile

Photos will talk instead of me: https://1drv.ms/f/s!Aj0aj3FYOvOFibAgI3YTuj9GCscYyg
ZERO
Member


0
1 posts 0 threads Joined: Nov 2017
11-08-2017, 06:20 AM -
#10
Tested this game on vulcan (BLUS31535) since there isnt a thread for a game with this code and i dont know how to make one i comment here.

The game is fully playable with just minor problems on the graphics, the sprites in the menus seems strange, inside the game all works ok but the colors are different, example: skin is purple or blue for all characters, black clothes are purple, bur still fully playable at full speed. the text boxes inside the story mode are invisible, you cant see any letters just the "chat boxes" empty.

Since im new here i hope i dont break any rules by posting the info of this game.


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