03-12-2017, 06:02 PM -
Game works into menu(with ingame graphics
creating, saving and loading profile kinda works
PPU: LLVM (much faster than Interpreter)
SPU: Asmjit
Render: OGL (other have severe glitches)
LLE:
fiber
spurs
sre
game stops with
before it was
bypassing these error don't give anythig
creating, saving and loading profile kinda works
PPU: LLVM (much faster than Interpreter)
SPU: Asmjit
Render: OGL (other have severe glitches)
LLE:
fiber
spurs
sre
game stops with
Code:
F 0:00:29.996374 {PPU[0x1000000] Thread (main_thread) [0x0077f0f0]} class std::runtime_error thrown: Trap!
Code:
F {PPU[0x1000000] Thread (main_thread) [0x00042380]} class std::runtime_error thrown: Trap!
(in file Emu\Cell\PPUInterpreter.cpp:2190)