Gundark
Unregistered
Couldn't find a thread of this game ( I used search option, if I'm wrong, please correct me ), so I made a new thread. Seems playable, although slow and with no sound.
v 65fe9b0
Interpreter (fast)
Recompiler (ASMJIT)
libfiber
libresc
librtc
libspurs_jq
libsre
libsync2
Rain_Kikyou
Unregistered
This is my test, other are pretty good, but unfortunately the number of frames is too poor
Celio1080p
Member
0
3 posts
0 threads
Joined: Jan 2018
https://www.youtube.com/watch?v=xtb4yb6w_2o
Just sharing..
all info are in the description but i will post here anyway xD
60 Fps during the stage presentation ..
57 Fps during Character presentation ..
25-30 Fps in battle ..
Cpu fault .. i'm sure of it ^^
MSI-Afterburner doesn't work .. that's why the fps are not showing ..
BLUS30160-[Soulcalibur IV]
GPU: GeForce GTX 1060 6GB
CPU: AMD FX-8370 Eight-Core Processor
Memory: 16 GB RAM
Operational System: Microsoft Windows 10 Pro
Rpcs3-v0.0.4-2018-01-06-d770a423_win64
GPU
Renderer: Vulkan
Anisotropic Filter: 16x
Resolution Scale: 300% (3840x2160)
Resolution Scale Threshould: 16x16 (Default)
Additional Settings:
Use GPU Texture Scaling
Stretch To Display Area
CPU
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
Prefered SPU Threads: Auto
Firmware Settings: Load liblv2.sprx only
Additional Settings: Enable SPU loop detection
i'm sorry if i breaked any rule, that was not my intention..
sorry for my english too, noob brazilian here ^^
audio is poor.. :/
This post was last modified: 04-27-2018, 02:08 PM by Celio1080p.
Jackofblaze
Member
0
2 posts
0 threads
Joined: Jan 2018
I've gotten it to run fairly well, with some slight audio issues, and fps drops every now and then. However, using Vulkan, it actually runs a little too fast sometimes. With OpenGL, it runs okay, but a little too slow. Does anybody know any settings that might stabilize it to normal speed?
My specs:
GPU: GeForce GTX 960 2GB
CPU: AMD FX-8350 8-Core Processor
Memory: 16 GB
OS: Windows 10
My settings:
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
Firmware Settings: Load liblv2.sprx only
Preferred SPU Threads: 2
Additional Settings: Enable SPU loop detection
Renderer: Vulkan
Aspect Ratio: 16:9
Framelimit: Off
Antisopteric filter: Automatic
Default Resolution: 1280x720
Resolution Scale: 300%
Resolution Scale Threshold: 1x1
Additional Settings: Use GPU Texture Scaling
Celio1080p
Member
0
3 posts
0 threads
Joined: Jan 2018
(01-31-2018, 11:32 PM)Jackofblaze Wrote: I've gotten it to run fairly well, with some slight audio issues, and fps drops every now and then. However, using Vulkan, it actually runs a little too fast sometimes. With OpenGL, it runs okay, but a little too slow. Does anybody know any settings that might stabilize it to normal speed?
My specs:
GPU: GeForce GTX 960 2GB
CPU: AMD FX-8350 8-Core Processor
Memory: 16 GB
OS: Windows 10
My settings:
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
Firmware Settings: Load liblv2.sprx only
Preferred SPU Threads: 2
Additional Settings: Enable SPU loop detection
Renderer: Vulkan
Aspect Ratio: 16:9
Framelimit: Off
Antisopteric filter: Automatic
Default Resolution: 1280x720
Resolution Scale: 300%
Resolution Scale Threshold: 1x1
Additional Settings: Use GPU Texture Scaling
H-hey there xD
so, you can run it at 60 Fps ? in battle ? you have a Gtx 960, record it with Shadowplay, upload on youtube then post the link here or something..
my fps in battle is really low, 25, 30 Fps at the best..
i think my FX 8370 is the problem here..
Jackofblaze
Member
0
2 posts
0 threads
Joined: Jan 2018
(02-17-2018, 02:42 PM)Celio1080p Wrote: (01-31-2018, 11:32 PM)Jackofblaze Wrote: I've gotten it to run fairly well, with some slight audio issues, and fps drops every now and then. However, using Vulkan, it actually runs a little too fast sometimes. With OpenGL, it runs okay, but a little too slow. Does anybody know any settings that might stabilize it to normal speed?
My specs:
GPU: GeForce GTX 960 2GB
CPU: AMD FX-8350 8-Core Processor
Memory: 16 GB
OS: Windows 10
My settings:
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
Firmware Settings: Load liblv2.sprx only
Preferred SPU Threads: 2
Additional Settings: Enable SPU loop detection
Renderer: Vulkan
Aspect Ratio: 16:9
Framelimit: Off
Antisopteric filter: Automatic
Default Resolution: 1280x720
Resolution Scale: 300%
Resolution Scale Threshold: 1x1
Additional Settings: Use GPU Texture Scaling
H-hey there xD
so, you can run it at 60 Fps ? in battle ? you have a Gtx 960, record it with Shadowplay, upload on youtube then post the link here or something..
my fps in battle is really low, 25, 30 Fps at the best..
i think my FX 8370 is the problem here..
Nah, I'm not running 60 fps, I'm running it about as well as you in battle. By fairly well I meant it's good enough that I'm comfortable playing it like that, but it's not perfect performance.
FX Cpu's aren't exactly known for their performance
Celio1080p
Member
0
3 posts
0 threads
Joined: Jan 2018
(02-19-2018, 03:13 AM)Jackofblaze Wrote: (02-17-2018, 02:42 PM)Celio1080p Wrote: (01-31-2018, 11:32 PM)Jackofblaze Wrote: I've gotten it to run fairly well, with some slight audio issues, and fps drops every now and then. However, using Vulkan, it actually runs a little too fast sometimes. With OpenGL, it runs okay, but a little too slow. Does anybody know any settings that might stabilize it to normal speed?
My specs:
GPU: GeForce GTX 960 2GB
CPU: AMD FX-8350 8-Core Processor
Memory: 16 GB
OS: Windows 10
My settings:
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
Firmware Settings: Load liblv2.sprx only
Preferred SPU Threads: 2
Additional Settings: Enable SPU loop detection
Renderer: Vulkan
Aspect Ratio: 16:9
Framelimit: Off
Antisopteric filter: Automatic
Default Resolution: 1280x720
Resolution Scale: 300%
Resolution Scale Threshold: 1x1
Additional Settings: Use GPU Texture Scaling
H-hey there xD
so, you can run it at 60 Fps ? in battle ? you have a Gtx 960, record it with Shadowplay, upload on youtube then post the link here or something..
my fps in battle is really low, 25, 30 Fps at the best..
i think my FX 8370 is the problem here..
Nah, I'm not running 60 fps, I'm running it about as well as you in battle. By fairly well I meant it's good enough that I'm comfortable playing it like that, but it's not perfect performance.
(02-19-2018, 10:37 AM)Asinine Wrote: FX Cpu's aren't exactly known for their performance
Ohh i see, ok, thank you very much guys xD
sad here.. ahaha..
DragonInstall
Member
0
1 posts
0 threads
Joined: May 2018
Hey everybody, first post here and big SC fan. I registered just to post this!
Build: RPCS3 0.0.5-6694-25ec899cf Alpha
My specs:
GPU: GeForce GTX 1080 8 GB
CPU: Intel i7-7700k 4.2 GHz
Memory: 32 GB
OS: Windows 10
My settings:
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
Firmware Settings: Load liblv2.sprx only
Preferred SPU Threads: 2
Additional Settings: Enable Thread Scheduler, Hook Static Functions
Renderer: Vulkan
Aspect Ratio: 16:9
Framelimit: 60
Anisotropic filter: Automatic
Default Resolution: 1280x720
Resolution Scale: 150% (1920x1080)
Resolution Scale Threshold: 1x1
Additional Settings: Stretch to Display Area, Use GPU Texture Scaling
60 fps all the time, in the opening, in the menus, and most importantly, in battle! The audio is a LITTLE choppy for me at times, but very bearable. Completed Story Mode a few times, but it seems to randomly, but seldomly, crash when battles finish and cutscenes begin.
This post was last modified: 05-03-2018, 06:34 PM by DragonInstall.
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