Initial D Extreme Stage [BLJM60055]
Started by Yagami Light9




41 posts in this topic
Yagami Light9
Unregistered


 
01-18-2016, 08:04 PM -
#1
Update 2017-03-10: The game is playable




*[v0.0.0.6-403-gdf3fddc: Merge pull request #1442 from vlj/rsx-debug]



LOG : https://gist.github.com/SakataGintokiYT/...70b91f7183

LLE :
-cellFiber_Library v1.1
-cellPngDec_Library v1.1
-CellSail_Library v1.1
-cellSpursJq_Library v1.1
-cellSre_Library v1.1
-cellSsl_Library v1.1

Settings:
-PPU - R.(LLVM)
-SPU - Interpreter ASMJIT
-DX12
-1280x720
-VSync
-XAudio

Quote:{PPU Thread[0x1bd] (gamedata helper)[0x006ce100]} sys_fs: sys_fs_open('/dev_hdd0/game/BLJM60055/USRDIR/ENTITLEMENT.DAT'): failed to open file (flags=0, mode=0)


Quote:{rsx::thread} Exception: Working buffer not big enough
(in file c:\teamcity\buildagent\work\90bf8ef4931710f\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:73, in function data_heap::alloc)
Please report this to the developers.
Yagami Light9
Unregistered


 
01-20-2016, 07:35 PM -
#2
v0.0.0.6-414-g52110e0:

Open-GL Smile
[Image: t2606233_bezantytua-u.png]
[Image: t2606264_2.png]
[Image: t2606265_3.png]
tambre
Unregistered


 
01-24-2016, 02:01 PM -
#3
(01-24-2016, 01:51 PM)Yagami Light9 Wrote: Any Solutions ?

Likely every other game, there are no "solutions". They get fixed, when a developer fixes them. It's like asking, when we're going to fix God of War 3 not working.
tambre
Unregistered


 
01-24-2016, 04:42 PM -
#4
(01-24-2016, 04:22 PM)Yagami Light9 Wrote: *Menu work it looks the same as on ps3
*Virtual keyboard requirement
Rpcs3.D3D12.24-01-16.rar- [REMOVED]
[Image: t2608092_bezantytua-u.png]

I have removed the link to the hacked build and issued you a warning.
Please read the submission guidelines.
Dante38490
Unregistered


 
01-24-2016, 04:59 PM -
#5
(01-24-2016, 04:22 PM)Yagami Light9 Wrote: *Menu work it looks the same as on ps3
*Virtual keyboard requirement
Rpcs3.D3D12.24-01-16.rar- [REMOVED]
[Image: t2608092_bezantytua-u.png]

Please, no post my build in forum, Only build master authorized in forum
Yagami Light9
Unregistered


 
01-31-2016, 05:19 PM -
#6
[v0.0.0.6-443-g39bc897: Merge pull request #1464 from vlj/rsx]
Log : https://gist.github.com/SakataGintokiYT/...f3432c6634

Quote:{rsx::thread} Exception: Working buffer not big enough
(in file c:\rpcs3\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:78, in function data_heap::alloc)
Please report this to the developers.

-----------------------------------------------------------------------------------

Quote:{PPU Thread[0x1bd] (gamedata helper)[0x006cd5e0]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=*0x72ad98, errDialog=0x1, funcStat=*0x806838, container=78)

With cellGame_Library v1.1


Quote:{PPU Thread[0x1] (main_thread)[0x010e950c]} Exception:
(in file C:\rpcs3\rpcs3\Emu\SysCalls\Modules\cellSysutil.cpp:310, in function cellSysutilRegisterCallbackDispatcher)
Please report this to the developers.


kkkk
Yagami Light9
Unregistered


 
02-07-2016, 01:07 PM -
#7
[v0.0.0.6-454-gf66468f: Merge pull request #1476 from kd-11/llvm_fix]
Log : https://gist.github.com/SakataGintokiYT/...5882e52675

Open-GL Bug :
[Image: t2618675_1.png]
[Image: t2618676_2.png]
Quote:{PPU Thread[0x1] (main_thread)[0x006cd640]} Exception:
(in file Emu\SysCalls\Modules\cellOskDialog.cpp:64, in function cellOskDialogSetLayoutMode)
Please report this to the developers.

DX12 : the same
Quote:{rsx::thread} Exception: Working buffer not big enough
(in file c:\teamcity\buildagent\work\90bf8ef4931710f\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:78, in function data_heap::alloc)
Please report this to the developers.
tambre
Unregistered


 
02-09-2016, 05:19 PM -
#8
(02-09-2016, 04:57 PM)Yagami Light9 Wrote: Bigpet released
[v0.0.0.6-460-g303a109: Merge pull request #1477 from vlj/rsx]
DX12 Smile
[Image: t2620938_1.png]

Freeze FPS
[Image: t2620939_2.png]

Quote:{PPU Thread[0x1] (main_thread)[0x006cd640]} Exception:
(in file Emu\SysCalls\Modules\cellOskDialog.cpp:64, in function cellOskDialogSetLayoutMode)

New Log : https://gist.github.com/SakataGintokiYT/...b6cbc969b1

Please always also include a list of LLE modules used.
tambre
Unregistered


 
02-09-2016, 05:50 PM -
#9
(02-09-2016, 05:26 PM)Yagami Light9 Wrote: On first page
LLE :
-cellFiber_Library v1.1
-cellPngDec_Library v1.1
-CellSail_Library v1.1
-cellSpursJq_Library v1.1
-cellSre_Library v1.1
-cellSsl_Library v1.1

Hmm, if they're still the same, then it's probably enough to state, they remained the same. Thank you for the clarification.
Yagami Light9
Unregistered


 
02-09-2016, 05:56 PM -
#10
@tambre
Master Build
No , is not the same now menu it works on dx12 [ 20 FPS]
-Previously only worked on Opengl and not run on DX12
So it is Progress Wink

Update needed only one module
-cellSre_Library v1.1
[DX12]
Quote:{PPU Thread[0x1] (main_thread)[0x006cd640]} Exception:
(in file Emu\SysCalls\Modules\cellOskDialog.cpp:64, in function cellOskDialogSetLayoutMode)


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