Doc Clock - The Toasted Sandwich of Time [NPUB30765]
Started by BlackDaemon




7 posts in this topic
BlackDaemon
Moderator
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2
844 posts 374 threads Joined: Aug 2017
05-22-2014, 11:10 AM -
#1
Shows something in RSX debugger.
Nickz
Unregistered


 
06-24-2014, 10:05 PM -
#2
Now comes to a white screen and then crashes almost immediately. Write color buffers is needed.
A texture can be captured in RSX debugger.

Log: http://pastebin.com/YFYv3qKX
BlackDaemon
Moderator
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2
844 posts 374 threads Joined: Aug 2017
01-08-2016, 09:00 AM -
#3
Tested on recent master build. Shows some broken intros, and stuck on sysutil error
Code:
HLE: W {PPU Thread[0x1] (main_thread)[0x00619e7c]} cellSysutil: cellMsgDialogOpenErrorCode(errorCode=0x80140807, callback=*0x77df18, userData=*0x0, extParam=*0x0)
HLE: W {PPU Thread[0x1] (main_thread)[0x00619e7c]} cellSysutil: cellMsgDialogOpen2(type=0x20, msgString=*0xd00ff408, callback=*0x77df18, userData=*0x0, extParam=*0x0)
HLE: E {PPU Thread[0x1] (main_thread)[0x00619e7c]} cellSysutil: An error has occurred.
(80140807)
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-26-2017, 09:16 AM -
#4
Goes ingame using OpenGL on recent master build v0.0.1-8-60bd2fb. For some reason character doesn't react on controls.

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libgifdec.prx
- libjpgdec.prx
- libpngdec.prx
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
06-25-2017, 10:12 PM -
#5
rpcs3-v0.0.2-2017-06-24-ca5301ca_win64

Controls work now, playable.
cleverest
Member


0
98 posts 1 threads Joined: Jun 2018
03-06-2022, 04:40 PM -
#6
RPCS3 Version: 0.0.21-13334-00f67632 Alpha

Seems to play. but text does not appear at all in the chat bubbles, so makes it hard to enjoy/know HOW to play. Anyone know a setting to fix this?
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
03-06-2022, 05:19 PM -
#7
Try all the buffer settings(write color buffer) Strict rendering mode, disable vertex cache.
cleverest
Member


0
98 posts 1 threads Joined: Jun 2018
03-08-2022, 06:11 AM -
#8
(03-06-2022, 05:19 PM)digitaldude Wrote: Try all the buffer settings(write color buffer) Strict rendering mode, disable vertex cache.

All I had to do was launch it with the default settings in the latest version and now the text displays fine, but thanks.


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