God of War: Collection [BCUS98229]
Started by xorg




127 posts in this topic
xorg
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08-12-2014, 03:28 PM -
#11
http://i.imgur.com/zyBtlCe.jpg
http://i.imgur.com/AY3pUZh.jpg
http://i.imgur.com/M2vbZbm.jpg
http://i.imgur.com/qqrB19V.jpg
http://i.imgur.com/MzdWQM0.png
aniruddh
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08-12-2014, 03:58 PM -
#12
OMG that's cool
Ekaseo
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08-12-2014, 04:10 PM -
#13
gcm needs to get implemented for this game to work (like many other games)
ssshadow
Moderator
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2,494 posts 63 threads Joined: Aug 2017
08-12-2014, 04:30 PM -
#14
(08-12-2014, 03:28 PM)xorg Wrote: http://i.imgur.com/zyBtlCe.jpg
http://i.imgur.com/AY3pUZh.jpg
http://i.imgur.com/M2vbZbm.jpg
http://i.imgur.com/qqrB19V.jpg
http://i.imgur.com/MzdWQM0.png

Does anything interesting happen if you try to start one of the games?
xorg
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08-12-2014, 04:51 PM -
#15
(08-12-2014, 04:30 PM)ssshadow Wrote: Does anything interesting happen if you try to start one of the games?

Nothing. But if I run GOW1.self, it installs trophies. And then crashes.
leon112211
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08-12-2014, 08:17 PM -
#16
So i guess it works but doesn't show in real time only in debugger
sobol089
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03-01-2015, 08:05 AM -
#17
Be kind people tell me how to run games on this emulator can not always an error please
Nekotekina
RPCS3 Developer


0
137 posts 5 threads Joined: Aug 2017
03-01-2015, 11:15 AM -
#18
1) Invent a time machine.
2) Use it to travel into the future.
3) Obtain future PC hardware that is capable to run PS3 games.
4) Obtain future PS3 emulator that is capable to run PS3 games.
5) Safely return back to the present.
6) Have fun Smile
Knuxfan24
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03-01-2015, 12:11 PM -
#19
(03-01-2015, 08:05 AM)sobol089 Wrote: Be kind people tell me how to run games on this emulator can not always an error please

You can't. It's still a heavy WIP where 99.99% of things aren't implemented.
BlackDaemon
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844 posts 374 threads Joined: Aug 2017
01-06-2016, 04:21 PM -
#20
Goes to menus on recent master build with OGL renderer, and crashes on video playback after starting new game. Graphics is very broken. Requires to boot directly GOW1.self or GOW2.self, and libSre LLE'd.
Code:
E {SPU[0x33] Thread (BP_MiscCellSpursKernel0)[0x02c28]} Exception: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file Emu\Cell\SPUThread.cpp:1156, in function SPUThread::set_ch_value)
Please report this to the developers.
E {PPU Thread[0xbb] (VideoDecoder[0xba] Thread)[0x00000000]} Exception: avcodec_open2() failed (err=0xffffffea, opts=0)
(in file Emu\SysCalls\Modules\cellVdec.cpp:340, in function vdecOpen::<lambda_9992141e4b0248d73b84600cc6f6aa4e>::operator ())
Please report this to the developers.


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